Top 8 match with DOG DAYS. Six of my climax was revealed during my level 0, situation went bad, but didn't gave up. I pushed the field, my opponent's hand went down to 3, he level ups and push me, I level up and re-push him, he level ups to 3 and can not beat his level 3s. I'm keep loosing to his level 3s. Big crisis, I gamble one turn which is playing my level 3 in my back low and attack my level 0 and 1s to his characters. Endure for one more turn, survived by level 3, six clock. My turn. Do the final attack. My opponent reachs to six clock, last damage cancels. I did every thing I can do. It was most concentrated game
Overall impressions of the event?
WGP is the event that I never want to miss. In the event, I meet players from all over the country. Make a friend who loves the same anime which I love. Share the same feelings in the tournament. And for the most important part, I test myself every year. I always ask myself how I did this year. Was it good? Was it bad? What misplays did I make? It gives me a lot of feedback. I'm very greedy person. Becasue I can not be satisfied with this. I want to improve more, and this event makes me improve. I love this event and I really enjoy it. Every year, as a ritual, reestablish my resolve saying "I will do better next year."
How does your deck win?
Finish the game at early level 3 with lots of shot damage. Level 3 Charles effect.
Place
Player Name
Title
Top 8
Shakya N.
Gargantia
Deck Name
Protect my nuts squirrel-chan!
Featured Card
Comment
"What? You can cancel damage in this game?! I thought climaxes were supposed to go to your hand to win"
I enjoyed it greatly. The event was very well organized. All the rules were enforced and established for all to know and everything was fair. It was nice to meet new people from all over as well as meeting everyone from Hammergirl again.
How does your deck win?
The element of surprise and consistency. My deck consists of luring my opponent to believing they have the advantage. My support does not boost my characters unless they attack. Using my backups from hand I can quickly overwhelm my opponent because that is when my back support begins to shine in further boosting my backup power. Also keeping my hand size and having the right cards due to my support allowing me to salvage my vital cards. Then upon my turn, I use my main card to remove my opponent's assists and then overwhelm them. If my opponent cannot maintain their field presence, especially with their assists getting attacked and my backups to protect me, then I can just attack and win, without having to heal.
What made you decide to play that deck?
It's all about Waifu power! But in all seriousness, I wanted a deck that people don't normally play, top in the ranks. That and to show that you don't need a deck that can heal to win! It can be all about dealing with your opponent's field, knowing when to take a damage to draw cards and when not to, keeping your damage low but still maintaining your hand size and of course, luck itself.
Place
Player Name
Title
Top 8
Ben S.
Nanoha
Deck Name
Hayate's Cosplay Harem
Featured Card
Comment
"This is one of my favorite decks I've ever built since I was able to make good use of most all the main characters in the show except Hayate. The name is a bit of a joke reference to a Nanoha based doujin series where Hayate has a cosplay obsession and makes everyone else wear cosplay costumes."
I was able to dig myself out of a very big hole in my 3-0 match against Dog Days where I didn't cancel an attack until I hit level 3. Once there though, my deck was mostly climaxes, so I set myself up to attack with a full field and encore one of my characters to clean out my stock. I cancelled all his attacks my next turn and managed to refresh with all 8 climaxes in my deck. Then I managed to block all but one of his attacks next turn and got a large amount of damage through for the win. I got very lucky at the end of that game.
How does your deck win?
Level 0 has lots of utility pieces like Nanoha that goes to memory, Reinforce for deck searching, and Shamal who lets me pay to stop my opponent from using counters. At level 1, I change in Sonic Drive Fate to destroy my opponents front row on my turn, and her hand encore lets me keep her around when she gets defeated on my opponent's turn. At level 2 I have Signum's climax combo which ordinarily lets me defeat most any character my opponent could have out at that point(especially combined with level 0 Shamal.) At level 3 I have several early play choices and a good mixture of card abilities to help me deal with whatever situation I'm facing.
Why "Signum, Warrior"?
Her climax combo shuts off encore and makes her powerful enough to defeat a lot of level 3 cards. Especially when paired with level 0 Shamal that can stop counters in a chosen battle.
Place
Player Name
Title
Top 8
Audri S.
Love Live!
Deck Name
Seizing New Dreams with Honoka and Muse.
Featured Card
Comment
"My deck was a three color Love Live School Idol Project. It ran R/Y for offense with a splash of green because Lv0 Nozomi, Lv2 Eri assist and Lv3 Nico were all to good to leave out."
While everyone in Illiana Weiss Schwarz gang was out to win the event there was a real team feeling going on. So for me it was really wonderful seeing 6 of the 9 players that came from our region still competing at Round 4.
How does your deck win?
My deck's goal is to be able to beat anything other character on the stage. Whether it is 1/0 Eri that becomes a 7.5K on a regular basis or the Lv2 Nico with Nozomi and Lv2 Eri's help gets to around 15k when all goes right. Follow that up with Lv3 Nico adding some clock damage help.
Who helped you prepare for the event?
Ben. Ben is that person who sits me down and really helps me make the hard decisions Im trying to avoid. No one wants to ever cut a waifu card, but sometimes they just have to be cut. Ben really nailed my deck down to what it needed to be and took out the dead weight.. (I still put back in the Honoka Lv3 after we were done :P )