Translations

While we await permission for images, full card info, etc., here are translations of Collab, Bloom, Gift, Extra, Skill and Arts additional texts.


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Cards


hBP01-001 /// Amane Kanata
oshi skill: Squeeze [Once per turn] Reduce the remaining HP of the opponent's center Holo Member to 50 .
sp skill: I'll Crush You [Once per game] During this turn, Arts +50 for one of your Holo Members. If the color of that Holo Member is white, that Arts +50.

hBP01-002 /// Nanashi Mumei
oshi skill: Guardian of Civilization [Once per turn] During your opponent's turn, when your #Promise Holomen takes damage from your opponent, you can use this card: Damage taken by that Holomen is reduced by 50 .
sp skill: Amazing Drawing [Once per game] Reveal 1 event card from your deck and add it to your hand. Then shuffle your deck.

hBP01-003 /// Aki Rosenthal
oshi skill: Survival Power [Once per turn] Reveal 1 Stone Axe from your deck and attach it to your green holo member. Then shuffle your deck.
sp skill: Song of the Earth [Once per game] Recover all HP of your green center holo member.

hBP01-004 /// Usada Pekora
oshi skill: Rabbits ~ [Once per turn] Can be used during your opponent's turn when one of your Holomen goes down: Allocate and replace all of the green Cheers of one of your downed Holomen to another of your Holomen.
sp skill: Lucky Rabbit [Once per game] During this turn, treat all of your dice as 6.

hBP01-005 /// Takamine Rui
oshi skill: [Holo Power: -X] Female Executive's Command [Once per turn] Can be used when archiving a hand card with your red Holomen's ability: For each hand card to be archived, you can archive one of your Holo Power cards instead.
sp skill: Hawkeye [Once per game] During the next opponent's turn, the opponent's center Holomen and collaboration Holomen cannot pass the baton, move, or switch.

hBP01-006 /// Takanashi Chiara
oshi skill: Phoenix Tail [Once per turn] Return one Holomen from your archive to your hand.
sp skill: Rise from the ashes [Once per game] During your opponent's turn, as your red Holomen is downed, you can use this skill: Lose 1 less Life than normal (translation note: that means lose 0 life on a normal mem, lose only 1 life on a buzz). In addition, choose one person who is downed and return all overlapping Holomen, including that Holomen, to your hand.

hBP01-007 /// Suisei Hoshimachi
oshi skill: Shooting Star [Once per turn] Can be used when this favorite Holo member or your blue Holo member deals damage to the opponent's back Holo member: Deals 50 special damage to one of the opponent's back Holo members.
sp skill: Shooting Star [Once per game] Can be used when your blue Holo member deals damage to the opponent's center Holo member or collaboration Holo member: Deals the same amount of special damage to one of the opponent's back Holo members.

hBP01-008 /// Kobo Kanaeru
oshi skill: Rain Shamanism [Once per turn] Can be used when you archive a cheer with your blue HoloMem's ability: Deal 20 special damage to one of your opponent's HoloMem.
sp skill: Rainmaking [Once per game] Allocate and send 1 to 5 cheers from your archive to your HoloMember with your #ID.

hBP01-009 /// Amane
sp arts: This art can only target the opponent's center holo member.
Extra: You can put any number of these holo members in your deck.

hBP01-010 /// Amane Kanata
keyword: COLLAB-EFFECT: Going Out Angel During this turn, your center Holo member's Arts +10. When your center Holo member has a #4thGeneration member, your center Holo member's Arts +20.

hBP01-011 /// Amane

hBP01-012 /// Amane
keyword: BLOOM-EFFECT: Idol Kanataso You can roll the dice once: When it's 3 or less, reveal one mascot from your deck and attach it to your HoloMember. Then shuffle your deck.

hBP01-013 /// Amane Kanata
keyword: BLOOM-EFFECT: Deals 30 special damage to the center Holo member of the angel's work: partner (the opponent's life does not decrease even if they are knocked down).

hBP01-014 /// Amane
keyword: COLLAB-EFFECT:Fallen AngelDeal: 50 special damage to the opponent's center HoloMember.
sp arts: When you knock down an opponent's HoloMember with this art, if the damage dealt exceeds the remaining HP by 50 or more, the opponent's life is -1.

hBP01-015 /// Nanashi Mumei
sp arts: If you have used a support card this turn, this arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-016 /// Nanashi Mumei
keyword: COLLAB-EFFECT: White Canvas: When your center HoloMem has #Promise, draw 1 card from your deck.

hBP01-017 /// Nanashi Mumei

hBP01-018 /// Nanashi Mumei
sp arts: You can reveal 1 card from the top of your deck: When the revealed card has #Promise, this Arts gets +20. Then add the revealed card to your hand.

hBP01-019 /// Nanashi Mumei
keyword: BLOOM-EFFECT: I want to sing and dance with everyone!: When you Bloom from Debut, reveal 1 [Debut HoloMember or 1st HoloMember] with #Promise other than Buzz from your deck and add it to your hand. Then shuffle your deck.

hBP01-020 /// Nanashi Mumei
keyword: COLLAB-EFFECT: Promise of that day: Reveal 1 HoloMember with #Promise from your deck and add it to your hand. Then shuffle your deck.
sp arts: During this turn, for each of your back HoloMember, your center HoloMember and collaboration HoloMember Arts +10.

hBP01-021 /// Tokino
Extra: You can put any number of these Holomen in your deck.

hBP01-022 /// Tokino Sora
keyword: BLOOM-EFFECT:Are you ready to have fun?: Draw 1 card from your deck.

hBP01-023 /// Tokino Sora
keyword: COLLAB-EFFECT: We're moving forward...!: Draw two cards from your deck.
sp arts: Roll the dice once: If it's an odd number, use this art once more on the same HoloMember (this art can be repeated until that HoloMember is down).

hBP01-024 /// Bestia Zeta
Extra: You can put any number of these Holomen in your deck.

hBP01-025 /// Bestia Zeta

hBP01-026 /// Bestia Zeta
keyword: BLOOM-EFFECT: New Destiny: When you Bloom from Debut, reveal 1 [Debut Holomen or 1st Holomen] other than Buzz with #ID3rdGeneration from your deck and add it to your hand. Then shuffle your deck.

hBP01-027 /// Bestia Zeta
keyword: GIFT:V.7: [Once per turn][Collaboration position only] When your Holo member receives damage from the opponent, you can roll the dice once: If the number is odd, you will not receive that damage.
sp arts: When your center holo member has #ID, this arts +50.
Extra: When this holo member goes down, your life -2

hBP01-028 /// IRyS
Extra: You can put any number of these Holomen in your deck.

hBP01-029 /// IRyS

hBP01-030 /// IRyS
keyword: BLOOM-EFFECT: Let's fill the stage with hope!: During this turn, Arts +30 for [Center Holomen and Collaboration Holomen] who have your #Promise.

hBP01-031 /// IRyS
keyword: COLLAB-EFFECT: Garden of Hope: Look at your holo powers. Reveal one of them and add it to your hand. Then make the top card of your deck your holo power.
sp arts: For each holo member with #Promise, this arts gets +20.

hBP01-032 /// Aki Rosenthal
Extra: You can put any number of these Holomen in your deck.

hBP01-033 /// Aki Rosenthal
keyword: COLLAB-EFFECT:Healing Runway: Roll the dice once: If it's an odd number, recover 20 HP for one of your green Holomen.

hBP01-034 /// Aki Rosenthal

hBP01-035 /// Aki Rosenthal
keyword: BLOOM-EFFECT: Bremen Music Festival: You can attach one tool from your archive to your HoloMember.
sp arts: When this Holoman is equipped with a tool, send the top card of your Cheer Deck to your Holoman.

hBP01-036 /// Aki Rosenthal
keyword: COLLAB-EFFECT:Everyone, cheer on the Rose Squad! Recover: 20 HP for one of your Holo members.

hBP01-037 /// Aki Rosenthal
keyword: BLOOM-EFFECT: Gothic Doll: Send one card from the top of your Cheer Deck to your HoloMember. Afterwards, when this HoloMember has a tool attached to it, this HoloMember recovers 40 HP.
sp arts: When this HoloMember has a tool attached to it, this arts +50.

hBP01-038 /// Usada Pekora
sp arts: Roll the dice once: If the number is even, this arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-039 /// Usada Pekora
keyword: COLLAB-EFFECT:Galaxy Idol: When your favorite HoloMember is Usada Pekora, you can roll the dice once: If it's an even number, send the top card of your cheer deck to your HoloMember.

hBP01-040 /// Usada Pekora

hBP01-041 /// Usada Pekora
keyword: BLOOM-EFFECT: Send the top card of your grown-up Usada Pekora: from your cheer deck to your center Holo member or collaboration Holo member.

hBP01-042 /// Usada Pekora
sp arts: Roll the dice once: For each point on the die, this art gets +10.

hBP01-043 /// Usada Pekora
keyword: BLOOM-EFFECT: Princess Dress: Recover 50 HP for this HoloMember.
sp arts: Roll the dice 3 times: For each total number rolled, this art gets +10.

hBP01-044 /// AZKi
Extra: You can put any number of these Holomen in your deck.

hBP01-045 /// AZKi
keyword: GIFT:Overwrite: While your life is 3 or less, this HoloMem can Bloom a 2nd AZKi in your hand, ignoring the Bloom level.

hBP01-046 /// AZKi
keyword: BLOOM-EFFECT: Thanks to all the pioneers, you: can choose 1 to 3 cheers from your stage and assign them to your Holomen.

hBP01-047 /// AZKi
keyword: BLOOM-EFFECT:Trail of Life: Recover 40 HP for this HoloMember. After that, you can roll the dice once: If it's an odd number, you can send 1 to 3 green cheers from your archive to this HoloMember.

hBP01-048 /// Kazama
Extra: You can put any number of these Holomen in your deck.

hBP01-049 /// Kazema

hBP01-050 /// Kazema Iroha
keyword: GIFT: Bodyguard: [Collaboration Position Only] Opponent Holomen's arts can only target your own collaboration Holomen (except for special damage).
sp arts: Send the top card of your Cheer Deck to a Holo member with #SecretSocietyholoX other than your 〈Kazama Iroha〉.

hBP01-051 /// Kazema Iroha
sp arts: [Collaboration position only] For each cheer of this Holomen, this arts +20 (maximum of 5 cheers).
Extra: When this Holoman goes down, your life is reduced by 2

hBP01-052 /// Ailani Iofifteen
sp arts: You can replace one cheer from your stage with a Holo member with your #ID.
Extra: You can put any number of these Holo members in your deck.

hBP01-053 /// Ailani Iofifteen

hBP01-054 /// Ailani Iofifteen
keyword: BLOOM-EFFECT: A sea of ​​green light: Send one card from the top of your Cheer deck to a HoloMember with an #ID other than your Ailani Iofifteen.

hBP01-055 /// Ailani Io Fifteen
keyword: COLLAB-EFFECT:AREA 15You: can send one cheer from your archive to 1-3 Holomen with your #ID.
sp arts: When there is a Holomen with #ID other than Ailani Io Fifteen on your stage, this arts is +50.

hBP01-056 /// Takamine
Extra: You can put any number of these Holomen in your deck.

hBP01-057 /// Takamine Rui
keyword: COLLAB-EFFECT: Deal 10 special damage to the partner's collaboration Holomen.
sp arts: Deals 10 special damage to the opponent's collaboration Holo member.

hBP01-058 /// Takamine

hBP01-059 /// Takamine
sp arts: You can archive 1 card from your hand: Reveal 1 1st Holo member other than Buzz from your deck and add it to your hand. Then shuffle your deck.

hBP01-060 /// Takamine Rui
keyword: BLOOM-EFFECT:It's all thanks to you!!: When you Bloom from Debut, you can archive 1 card from your hand: Draw 2 cards from your deck.

hBP01-061 /// Takamine
keyword: BLOOM-EFFECT: Commander of the Organization: You can return 1-2 #SecretSocietyHoloX Holomen from your archive to your hand.
sp arts: You can archive 1-5 cards from your hand: Deal 20 special damage for each archived card to either your opponent's center Holomen or collaboration Holomen.

hBP01-062 /// Takanashi Chiara
sp arts: You can archive one card from your hand: This Arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-063 /// Takanashi Chiara
keyword: COLLAB-EFFECT: Magic of the End: When your center HoloMem has #Tori, you can archive 1 card from your hand: Reveal 1 mascot from your deck and add it to your hand. Then shuffle your deck.

hBP01-064 /// Takanashi Chiara

hBP01-065 /// Takanashi Chiara
keyword: BLOOM-EFFECT:Let's do this!!!!: Look at the top 3 cards of your deck. From among them, reveal 1 HoloMember and add it to your hand. Then archive the remaining cards.

hBP01-066 /// Takanashi Chiara
sp arts: You can archive one Holomen that is overlapping this Holomen: Deals 40 special damage to the opponent's collaboration Holomen.

hBP01-067 /// Takanashi Chiara
sp arts: For each HoloMember in your archive, this art gets +10. Then, return 6 HoloMember cards from your archive to your deck and shuffle them.

hBP01-068 /// Omaru Polka
Extra: You can put any number of these Holomen in your deck.

hBP01-069 /// Omaru Polka

hBP01-070 /// Omaru Polka
keyword: BLOOM-EFFECT: The feast begins!: Reveal 1 fan from your deck and add it to your hand. Then shuffle your deck.
sp arts: This art cannot be used unless this Holomember has a "Troupe Member" (card 126) attached.

hBP01-071 /// Omaru Polka
keyword: BLOOM-EFFECT: Polka Illusion: You can return one of your archive members to your hand.
sp arts: For each fan card attached to all of your Holomen, this arts gets +20.
Extra: When this Holomen goes down, your life gets -2

hBP01-072 /// Hakos
sp arts: When this Holomen has a red Cheer attached, you can roll the dice once: if it's an odd number, deal 20 special damage to the opponent's collaboration Holomen.
Extra: You can put any number of these Holomen in your deck .

hBP01-073 /// Hakos

hBP01-074 /// Hakos
keyword: BLOOM-EFFECT: The mouse idol is finally here!: When you Bloom from Debut, you can return one [Debut Holomen or 1st Holomen] from your archive to your hand: If the returned card has #EN, deal 20 special damage to your opponent's collaboration Holomen.

hBP01-075 /// Hakos Veils
keyword: COLLAB-EFFECT:Chaos Shuffle: Each player returns all cards in their hand to the bottom of their deck in any order. Then, for each card returned to their deck, each player draws one card from their deck.

hBP01-076 /// Suisei
sp arts: Deals 10 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).
Extra: You can put any number of these holomen in your deck.

hBP01-077 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT: Sparkling Wardrobe: When your favorite HoloMember is Suisei Hoshimachi, you can archive one Blue Cheer of this HoloMember: Draw two cards from your deck.

hBP01-078 /// Suisei

hBP01-079 /// Suisei Hoshimachi
keyword: BLOOM-EFFECT:Don't miss this surprise!: Deals 20 special damage to one of the opponent's back holomen (opponent's life will not decrease even if they are knocked down).

hBP01-080 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT:Memory of Snowy Mountains: Roll the dice once: If the number is odd, knock down one back holo member whose HP is reduced by 40 or more (the opponent's life will not be reduced even if they are knocked down).

hBP01-081 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT: Light running through the sky: Send one card from the top of your Cheer deck to your blue holo member.
sp arts: You can archive two blue Cheers of this holo member: For each holomember this member overlaps, this arts +60 (this arts can also target the opponent's back holo member). (Translation/Errata note: Original text counts all cards in this mem, both those under and the top one. that has been errataed to "count all mem under this, NOT including this".)

hBP01-082 /// Kobo Kanaeru
Extra: You can put any number of these Holomen in your deck.

hBP01-083 /// Kobo Kanaeru
keyword: COLLAB-EFFECT: Take Kobo to the sea!: When your center HoloMember has #ID, you can roll the dice once: If it's 3 or more, send one card from the top of your Cheer deck to your HoloMember.

hBP01-084 /// Kobo Kanaeru

hBP01-085 /// Kobo Kanaeru
sp arts: Deals 10 special damage to the opponent's three back holomen (the opponent's life will not be reduced even if they are knocked down).

hBP01-086 /// Kobo Kanaeru
keyword: BLOOM-EFFECT: Virtual Marketing: You can archive one cheer of a Holomen with your #ID: Deals 10 special damage to all back Holomen of the opponent (even if they go down, the opponent's life does not decrease).

hBP01-087 /// Kobo Kanaeru
sp arts: You can archive one cheer card from this HoloMember: Deals 20 special damage to all of your opponent's back HoloMems (your opponent's life does not decrease even if they are knocked down).
sp arts: You can archive two cheer cards from this HoloMember: Deals special damage to your opponent's center HoloMember equal to the total damage that all of your opponent's back HoloMems have received.

hBP01-088 /// Moona Hoshinova
sp arts: Roll the dice once: If the number is even, deal 20 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).
Extra: You can put any number of these holomen in your deck.

hBP01-089 /// Moona Hoshinova

hBP01-090 /// Moona Hoshinova
keyword: BLOOM-EFFECT: Lapis Lazuli: Reveal one [Green Cheer or Blue Cheer] from your Cheer Deck and send it to your Holo Member. Then shuffle your Cheer Deck.

hBP01-091 /// Moona Hoshinova
sp arts: You can archive one [Green Cheer or Blue Cheer] of this Holomen: Deals 30 special damage to one of your opponent's back Holomen.
Extra: When this Holomen goes down, your life is reduced by 2.

hBP01-092 /// Auro Chronny
sp arts: You can replace one of this Holomen's cheers with another Holomen with #Promise.
Extra: You can put any number of this Holomen in your deck.

hBP01-093 /// Auro Chronny

hBP01-094 /// Auro Chronny
keyword: BLOOM-EFFECT: Good day to Chron!: From your cheer deck, reveal one cheer of the same color as one of your Holomen with #Promise and send it to the Holomen with #Promise. Then shuffle your cheer deck.

hBP01-095 /// Auro Chrony
keyword: COLLAB-EFFECT: Rewind: Return one of your opponent's back holomen to a Debut holomen (after removing damage, leave one Debut holomen and all Cheers, and return all other cards to your hand).
sp arts: You can Bloom one of your Debut back holomen that you played this turn to your 1st holomen in your hand.

hBP01-096 /// Usada Pekora
keyword: COLLAB-EFFECT: It's "adventure": Roll the dice once: If it's an even number, reveal one Buzz Holomen from your deck and add it to your hand. Then shuffle your deck.
Extra: This Holo member cannot Bloom.

hBP01-097 /// Shiranui Flare
keyword: COLLAB-EFFECT:It's "A Story of Love and Bonds": Swap your center holo member with one back holo member who is not resting.
Extra: This Holo member cannot Bloom.

hBP01-098 /// Noel Shirogane
keyword: COLLAB-EFFECT:That's "me" I: can send one cheer from my archive to my Holo member.
Extra: This Holo member cannot Bloom.

hBP01-099 /// Houshou Marine
keyword: COLLAB-EFFECT: That's "Edinburgh Castle": You can roll the dice once: If it's an odd number, switch one of your opponent's center holomen with one of your back holomen.
Extra: This Holo member cannot Bloom.

hBP01-100 /// Forest Calliope
keyword: COLLAB-EFFECT: Soul Harvest: Return 1 to 3 Cheers from your archive to your Cheer deck. Then shuffle your Cheer deck.
Extra: This Holo member cannot Bloom.

hBP01-101 /// Watson Amelia
keyword: COLLAB-EFFECT:Clue Discovery: Return one item from your archive to your hand.
Extra: This Holo member cannot Bloom.

hBP01-102 /// Idol Microphone
ABILITY-TEXT:: This card cannot be used unless you have 6 or less cards in your hand, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #song and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-103 /// Gaming PC
ABILITY-TEXT:: This card cannot be used unless you archive one of your holo powers.
Reveal one [Debut Holomen or 1st Holomen] other than Buzz of the same color as your favorite Holomen from your deck and add it to your hand. Then shuffle your deck.
LIMITED: Only one can be used per turn.

hBP01-104 /// Normal PC
ABILITY-TEXT:: Reveal one Debut Holo member from your deck and put it on the stage. Then shuffle your deck.

hBP01-105 /// Penlight
ABILITY-TEXT:: This card cannot be used unless you archive one of your holo powers.
Reveal one Cheer of the same color as one of your holo members from your Cheer deck and send it to your holo member. Then shuffle your Cheer deck.
LIMITED: Only one can be used per turn.

hBP01-106 /// I'll leave the rest to you!
ABILITY-TEXT:: Switch your center holo member with one of your back holo members who is not resting.

hBP01-107 /// Encore
ABILITY-TEXT:: Return 1 to 3 Cheers from your archive to your Cheer deck. Then shuffle your Cheer deck.

hBP01-108 /// Then you're the enemy.
ABILITY-TEXT:: Replace your opponent's center holoman with one back holoman.
LIMITED: Only one can be used per turn.

hBP01-109 /// The Tale of the Moon and the Rabbit
ABILITY-TEXT:: This card can only be used if your hand does not contain this card and you have 6 or less cards.
Look at the top 4 cards of your deck. From among them, reveal any number of and , and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: You can only use 1 per turn.

hBP01-110 /// I'll hit you with a blunt weapon!
ABILITY-TEXT:: Roll the dice once: If it's 3 or less, archive one of your opponent's holomen's cheers.
::When your favorite holomen is "Nana-Shi Mumei", you can change the ability
[Once per game] Archive two of your opponent's center holomen's cheers.
LIMITED: Only one can be used per turn.

hBP01-111 /// Hololive Indonesia 3rd Generation
ABILITY-TEXT:: This card can only be used if you have 6 or less cards in your hand, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #ID3rdGeneration and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-112 /// Exciting Prank Time
ABILITY-TEXT:: Roll the dice once: On a 4 or more, deal 20 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).

hBP01-113 /// Promise
ABILITY-TEXT:: This card cannot be used unless you have 6 or less cards in your hand, excluding this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #Promise, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-114 /// Stone Axe
ABILITY-TEXT:: : Arts +20 for Holomen with this tool attached.
: When a Holomen with this tool attached uses an Arts, this Holomen receives 10 special damage.
::Add ability if attached to 1st or higher
[Once per turn] When this Holomen recovers with your ability, draw 1 card from your deck.
Only 1 tool can be attached to each of your Holomen.

hBP01-115 /// Suisei Hoshimachi's microphone
ABILITY-TEXT:: Arts +10 for Holomen with this tool.
::Adds an ability if attached to 1st or higher Suisei Hoshimachi
When a Holomen with this tool downs an opponent's Holomen, send one card from the top of your cheer deck to this Holomen.
Only one tool can be attached to each of your Holomen.

hBP01-116 /// Upao
ABILITY-TEXT:: Arts +10 for the Holo member this mascot is attached to.
::Adds an ability if attached to
[Once per turn] During the opponent's turn, when the Holo member with this mascot is damaged, deal 20 special damage to the opponent's center Holo member.
Only one mascot can be attached to each of your Holo members.

hBP01-117 /// Friend
ABILITY-TEXT:: Arts +10 for Holomen with this mascot.
::Add ability if attached to
During the opponent's turn, when the Holomen with this mascot receives damage, you can archive this mascot: Damage received by the Holomen with this mascot attached is -30.
Only one mascot can be attached to each of your Holomen.

hBP01-118 /// Ankimo
ABILITY-TEXT:: HP +10 for Holomen with this mascot attached.
::Additional ability if attached to Tokino Sora
When a Holomen with this mascot uses an art, this mascot is also treated as a white cheer.
Only one mascot can be attached to each of your Holomen.

hBP01-119 /// Jobs
ABILITY-TEXT:: HP+10 for the Holomember this mascot is attached to.
::Additional ability if attached to Aki Rosenthal
When a Holomember with this mascot uses an art, one of your Holomembers recovers 10 HP.
Only one mascot can be attached to each of your Holomembers.

hBP01-120 /// Ganmo
ABILITY-TEXT:: Arts +10 for Holomen with this mascot.
::Additional ability if attached to Takamine Rui
When a Holomen with this mascot uses an Arts in the center position, draw one card from your deck.
Only one mascot can be attached to each of your Holomen.

hBP01-121 /// Kotori
ABILITY-TEXT:: Damage taken by the Holo member with this mascot in the center position or collaboration position is -10.
::Additional ability if attached to
When the Bloom level of the Holo member with this mascot increases, draw one card from your deck.
Only one mascot can be attached to each of your Holo members.

hBP01-122 /// Rose Squad
ABILITY-TEXT:: During your opponent's turn, when the Holoman with this fan attached goes down, send one card from the top of your cheer deck to your Aki Rosenthal.
This fan can only be attached to your Aki Rosenthal, and any number of cards can be attached to each person.

hBP01-123 /// Wild Rabbit Alliance
ABILITY-TEXT:: When a Holo member with this fan rolls a dice with their ability, they can archive this fan: Reroll the dice once.
This fan can only be attached to your own "Usada Pekora", and you can attach as many as you want to each person.

hBP01-124 /// Pioneer
ABILITY-TEXT:: During your opponent's turn, when the Holo member with this fan attached goes down, replace one of the cheers of the Holo member with this fan attached to another of your Holo members.
This fan can only be attached to your own AZKi, and you can attach as many as you want to each person.

hBP01-125 /// KFP
ABILITY-TEXT:: When you attach this fan to a Holo member from your hand, you can archive 1 card from your hand: Draw 1 card from your deck.
This fan can only be attached to your own Takanashi Chiara, and you can attach as many as you want to each person.

hBP01-126 /// Troupe Member
ABILITY-TEXT:: : When a Holo member with this fan attached uses an Arts, this fan is also treated as a Red Cheer.
: Damage taken by Holo members with this fan attached is increased by 10 .
This fan can only be attached to your own Omaru Polka, and any number of copies can be attached to each person.

hSD01-001 /// Tokino Sora
oshi skill: Replacement [Once per turn] Move one cheer from your Holomem on stage to one of your other Holomem.
sp skill: So you're the enemy? [Once per game] Replace one of your opponent's center Holo members with one of their back Holo members. After that, during this turn, your white center Holo member's Arts +50.

hSD01-002 /// AZKi
oshi skill: Map in left hand [Once per turn] Can be used when rolling dice with your Holomen's ability: Declare one number on the dice and treat the next number as the declared number.
sp skill: Microphone in right hand [Once per game] Send any number of cheers from your archive to one of your green Holomen.

hSD01-003 /// Tokino Sora

hSD01-004 /// Tokino Sora
keyword: COLLAB-EFFECT:Let's dance!: During this turn, your center Holo member's Arts +20.

hSD01-005 /// Tokino Sora

hSD01-006 /// Tokino Sora
sp arts: When you have a Holo member AZKi on your stage, this arts +50.
Extra: When this Holo member goes down, your life -2

hSD01-007 /// IRyS
keyword: Collaboration EffectsHOPE: Look at your holo power. Reveal one of them and add it to your hand. Then turn one of your hand into a holo power.

hSD01-008 /// AZKi

hSD01-009 /// AZKi
keyword: COLLAB-EFFECT: Spreading Map: Roll the dice once: If it's 4 or less, send the top card of your cheer deck to your back holo member. If it's 1, you can also move this holo member to the back position.

hSD01-010 /// AZKi

hSD01-011 /// AZKi
sp arts: When Tokino Sora is on your stage, send the top card of your cheer deck to your Holo member.
sp arts: Roll the dice once: If it's an odd number, this arts gets +50. If it's a 1, this arts gets an additional +50.

hSD01-012 /// Ailani Iofifteen
keyword: COLLAB-EFFECT: Let's draw together! You: can send one [White Cheer or Green Cheer] from your archive to your center Holo member.

hSD01-013 /// SorAZ
sp arts: Roll the dice once: If it's an odd number, send the top card of your cheer deck to this Holomen. If it's an even number, draw a card from your deck.
Extra: This Holomen is also treated as Tokino Sora or Azki.

hSD01-014 /// Amane Kanata
Extra: This Holo member cannot Bloom.

hSD01-015 /// Hiroi Koyori
keyword: COLLAB-EFFECT:SoAzKo: : When collaborating with Tokino Sora, draw 1 card from your deck.
: When collaborating with AZKi, send the top card of your cheer deck to your center Holo member.
Extra: This Holo member cannot Bloom.

hSD01-016 /// Early Spring
ABILITY-TEXT:: Draw 3 cards from your deck.
LIMITED: You can only use 1 per turn.

hSD01-017 /// Manager
ABILITY-TEXT:: You cannot use this card unless you have at least one card in your hand that does not include this card.
Return all cards in your hand to your deck and shuffle them. Then draw 5 cards from your deck.
LIMITED: You can only use 1 card per turn.

hSD01-018 /// Sub-PC
ABILITY-TEXT:: Look at the top 5 cards of your deck. From among them, reveal 1 LIMITED support card and add it to your hand. Then return the remaining cards to the bottom of your deck in any order.

hSD01-019 /// Amazing Computer
ABILITY-TEXT:: This card cannot be used unless you archive one of your Cheer cards.
Reveal one [1st or 2nd Holo Member] other than Buzz from your deck and add it to your hand. Then shuffle your deck.
LIMITED: Only one can be used per turn.

hSD01-020 /// Hololith Ring
ABILITY-TEXT:: Roll the dice once: On a 3 or higher, send 1 Cheer from your archive to your Holo member.

hSD01-021 /// First Gravity
ABILITY-TEXT:: This card can only be used if your hand contains 6 or less cards, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Tokino Sora and AZKi, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hY01-001 /// White Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheer will be archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheer will be archived.
COLOR:: (W)

hY02-001 /// Green Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (G)

hY03-001 /// Red Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (R)

hY04-001 /// Blue Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (B)

hYS01-001 /// Nanashi Mumei
oshi skill: White Baton [Once per turn] During this turn, your white collaboration holomen's Arts +20.
sp skill: Quick Guard [Once per game] During your opponent's turn, when your white holomen takes damage from the opponent, you can use it: Damage taken by that holomen is -20.

hYS01-002 /// Usada Pekora
oshi skill: Green Baton [Once per turn] During this turn, your green collaboration holo members' Arts +20.
sp skill: Let's do our best, everyone! [Once per game] All your green holo members recover 20 HP.

hYS01-003 /// Takanashi Chiara
oshi skill: Red Baton [Once per turn] During this turn, your red collaboration holomen's Arts +20.
sp skill: Come on! Once again! [Once per game] Return one red holomen from your archive to your hand.

hYS01-004 /// Suisei Hoshimachi
oshi skill: Blue Baton [Once per turn] During this turn, your blue collaboration holomen's Arts +20.
sp skill: Back Shot [Once per game] Can be used when your holomen inflicts damage to your opponent's back holomen: Deals 50 special damage to one of your opponent's back holomen.