Translations

While we await permission for images, full card info, etc., here are translations of Collab, Bloom, Gift, Extra, Skill and Arts additional texts.


This work falls under the HotC Intellectual Property Notice.
It may not be transferred, printed, or used in any other medium for any purpose. The sole allowed use is through personal viewing on this webpage without use of passthrough or frame or any other method from any other domain.
All requests for use for any other reason are expressly denied. Be cool.

A very special thanks to Narumatt and Greed, longtime Hololive community members (and card game national champions in their own right) for helping HotC get these translations up during this busy WGP season.


Yuzuki Choco Trial Deck

Card Number: hSD04-001 Color: Purple LIFE :5 Oshi skill [Holo power: 2] Purple microphone [once per turn] During this turn, your purple center Holomen's arts +20. SP Oshi skill [Holo Power: 1] Card Change [Once per game] After drawing 2 cards from your deck, archive 1 card from your hand.


Card Number: hSD04-002 Name: Yuzuki Choco Color: Purple HP :100 Bloom level: Debut Arts {C} [doctor of the demon world] 30 Extra (You can have as many copies of this Holomen as you want in your deck.) Tags: #JP #2nd generation #cooking


Card Number: hSD04-003 Name: Yuzuki Choco HP: 60 Bloom level: Debut Collab: [Good Evening] When the color of your Oshi is purple, draw 1 card from your deck. Arts {PC} [My Cute Students] 30 Tags: #JP #2nd generation #cooking


Card Number: hSD04-004 Name: Yuzuki Choco Color: Purple HP: 60 Bloom Level: Debut Collab: [hellish rice] You can archive 1 card from your hand: Reveal 1 event card with #food from your deck and add it to your hand. Then shuffle the deck. Arts: {P} [Please eat a lot♡] 20 Tags: #JP #2nd generation #cooking


Card Number: hSD04-005 Name: Yuzuki Choco Color: Purple HP:140 Bloom Level: 1st Arts: {P} [Good job...] 20 Arts: {PC} [Ahhhh (Chu)] 40 Tags: #JP #2nd generation #cooking


Card Number: hSD04-006 Name: Yuzuki Choco Color: Purple HP:130 Bloom Level: 1st Arts: {PC} [forbidden kiss] 30 - When you deal damage to your opponent's Holomen with this art, this Holomen recovers 10 HP for every 10-damage dealt. Tags: #JP #2nd generation #cooking


Card Number: hSD04-007 Name: Yuzuki Choco Color: Purple HP:110 Bloom Level: 1st Bloom: [Wait a minute!] You can return 1 non-LIMITED event from your archive to your hand. Arts: {CC} [really like! Chuu♡] 30 - Recovers 20 HP of one of your Back Holomen. Tags: #JP #2nd generation #cooking


Card Number: hSD04-008 Name: Yuzuki Choco Color: Purple HP:230 Bloom Level: 1st Buzz Arts: {PC} [I worked hard to make it] 40 Arts: {PPC} [Enjoy] 60+ Return 1 event with #food from your archive to your hand: This art +20. Extra: When this Holomen is downed, you lose 2 life Tags: #JP #2nd generation #cooking


Card Number: hSD04-009 Name: Yuzuki Choco Color: Purple HP:190 Bloom Level: 2nd Arts: {PC} [33… 22… 11…] 50 G+50 Arts: {PPC} [Akutto] 50+ G+50 This art +40 for each event card you used this turn. Tags: #JP #2nd generation #cooking


Card Number: hSD04-010 Name: Ozora Subaru Color: Colorless HP:60 Bloom Level: Spot Collab: [Chiyoko! !] When your center Holomen is , you can send one cheer from your archive to your Holomen. Arts: {CC} [I'll draw the hell lottery] 20 Extra: This Holomen cannot Bloom. Tags: #JP #2nd generation


Card Number: hSD04-011 Name: Himemori Luna Color: Colorless HP:60 Bloom Level: Spot Collab: [A little bit] Look at your holo power. Reveal one of them and add it to your hand. Then, turn one card in your hand into Holo Power. Arts: {C} [Nna~~~~~~~~] 10 Extra: This Holomen cannot Bloom. Tags: #JP #4th generation


Card Number: hSD04-012 Name: Suba Choco Luna Card Type: Support/Events/LIMITED Effect: This card cannot be used unless you have 6 or fewer cards in your hand, not including this card. Look at the top four cards of your deck. From among them, reveal as many copies as you like of Ozora Subaru, Yuzuki Choco, and Himemori Luna, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of the deck in any order. LIMITED: Only one card can be used per turn. Tags:


Card Number: hSD04-013 Name: Choco Omelet Rice Card Type: Support event Effect: Choose one of your Holomen. Recovers 20 HP of the selected Holomen. When there is a Holomen with #cooking on your stage, the selected Holomen's arts +20 during this turn. Tags: #food


Card Number: hSD04-014 Name: Shokora Card Type: support mascot Effect: Holomen with this mascot have +20 HP. ◆Additional ability if attached to When a Holomen with this mascot blooms, this Holomen recovers 20 HP. Only one mascot can be attached to each of your Holomen. Tags:


Nakiri Ayame Trial Deck

Card Number: hSD02-001 Name: Nakiri Ayame Color: Red LIFE - 5 Oshi skill [Holo Power: 2 ] Red Mic [once per turn] During this turn, your red center Holomen's Arts +20. SP oshi skill [Holo power: 1] Come on! once again! [Once per game] Return 1 Red Holomen from your archive to your hand.


Card Number: hSD02-002 Name: Nakiri Ayame Color: Red HP:90 Bloom Level: Debut Arts: {R} [This is it~] 30 Extra: You can have as many copies of this Holomen as you want in your deck. Tags: #JP #2nd generation #Shooter


Card Number: hSD02-003 Name: Nakiri Ayame Color: Red HP:70 Bloom Level: Debut Collab: [Karma] Deals 10 special damage to your opponent's collaboration Holomen. Arts: {R} [Shiranui] 30 Tags: #JP #2nd generation #Shooter


Card Number: hSD02-004 Name: Nakiri Ayame Color: Red HP:60 Bloom Level: Debut Collab: [Ayame’s One Year] When this Holomen has attached, your center Holomen's arts +20 during this turn. Arts: {R} [Extra Delicious Dango] 30 Tags: #JP #2nd generation #Shooter


Card Number: hSD02-005 Name: Nakiri Ayame Color: Red HP:140 Bloom Level: 1st Arts: {C} [I’m Sleeping Yo~] 20 Arts: {RC} [Otsunakiri ー]60 Tags: #JP #2nd generation #Shooter


Card Number: hSD02-006 Name: Nakiri Ayame Color: Red HP:140 Bloom Level: 1st Bloom: [Birthday Party] You can archive one card from your hand: Deal 20 special damage to your opponent's Center Holomen or Collaboration Holomen. Arts: {R} [Celebrate together] 30 Tags: #JP #2nd generation #Shooter


Card Number: hSD02-007 Name: Nakiri Ayame Color: Red HP:120 Bloom Level: 1st Bloom: [Which Way ♪] When you bloom from Debut, look at the top two cards of your deck. Reveal one of them and add it to your hand. Then archive the remaining cards. Arts: {C} [Don’t miss me shining Yo~~! !] 30 Tags: #JP #2nd generation #Shooter


Card Number: hSD02-008 Name: Nakiri Ayame Color: Red HP:230 Bloom Level: 1st Buzz Arts: {RC} [fancy birthday] 40 Arts: {RRC} [I wonder what this present is?] 50 You can archive one card from your hand: Deal 50 special damage to your opponent's Center Holomen or Collaboration Holomen. Extra: When this Holomen is downed, you lose 2 life Tags: #JP #2nd generation #Shooter


Card Number: hSD02-009 Name: Nakiri Ayame Color: Red HP:180 Bloom Level: 2nd Arts: {R} [Ayafubumi's "Aya"] 60 Y+50 Arts: {RRC} [Yo~ Dayo~] 40 Y+50 You can archive 1-3 cards from your hand: Deal 40 special damage to your opponent's Center Holomen for each card archived. Tags: #JP #2nd generation #Shooter


Card Number: hSD02-010 Name: Shirakami Fubuki Color: Colorless HP: 80 Bloom Level: Spot Collab: [Please come back] You can return 1 mascot from your archive to your hand. Arts: {C} [Ayafubumi's "Fubu"] 20 Tags: #JP #1st generation #Gamers #Kemomimi #Drawing


Card Number: hSD02-011 Name: Okami Mio Color: Colorless HP:50 Bloom Level: Spot Collab: [Onikemo Meeting] You can archive one Holomen in your hand: Send the top card of your Cheer deck to your Debut Holomen. Arts: {C} [Ayafubumi's "Mi"] 10 Tags: #JP #Gamers #Kemomimi #Cooking


Card Number: hSD02-012 Name: 'Irohanihohetto Ayafubumi' Card Type: Support/Events/LIMITED Effect: This card cannot be used unless you have 6 or fewer cards in your hand, not including this card. Look at the top four cards of your deck. From among them, reveal as many copies as you like of Shirakami Fubuki, Okami MIo, and Nakiri Ayame, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of the deck in any order. LIMITED: Only one card can be used per turn. Tags:


Card Number: hSD02-013 Name: Ashura & Rasetsu Card Type: Support tools Effect: Holomen Arts +10 with this tool. ◆Ability added if attached to 1st or higher Holomen Arts +10 with this tool. Only one tool can be attached to each of your Holomen. Tags:


Card Number: hSD02-014 Name: Poyoyo Card Type: support mascot Effect: Holomen with this mascot have +20 HP. ◆Additional ability if attached to When a Holomen with this mascot blooms, draw 1 card from your deck. Only one mascot can be attached to each of your Holomen. Tags:


Nekomata Okayu Trial Deck

Card Number: hSD03-001 Color: Blue LIFE :5 Oshi skill [Holo power: 2] Blue microphone [once per turn] During this turn, your blue center Holomen's arts +20. SP Oshi skill [Holo Power: 1] Back Shot [Once per game] When one of your holomen’s deals damage to an opponent’s back holomen you may do the following: choose an opponent’s back holomen and deal 50 special damage.


Card Number: hSD03-002 Name: Nekomata Okayu Color: Blue HP :100 Bloom level: Debut Arts {C} [Mogu Mogu~ Okayu~] 30 Extra (You can have as many copies of this Holomen as you want in your deck.) Tags: #JP #gamers #kemono mimi


Card Number: hSD03-003 Name: Nekomata Okayu Color: Blue HP :70 Bloom level: Debut Collab: [Pardon the intrusion] On collaboration if your center holomen has the #gamers tag deal 10 special damage to your opponent’s center holmem and 1 back holomen. Your opponent may not lose life if a holomen is down’d by this action. Arts {B} [Please let me in] 10 Tags: #JP #gamers #kemono mimi


Card Number: hSD03-004 Name: Nekomata Okayu Color: Blue HP :80 Bloom level: Debut Collab: [Shall we go to school...?] On collaboration reveal the top card of your deck: if the card revealed is a debut holomen or spot holomen take the top card of your cheer deck and attach it to this holomen. Take the card revealed and place it on the bottom of your deck. Arts {C} [School Cat] 20 Tags: #JP #gamers #kemono mimi


Card Number: hSD03-005 Name: Nekomata Okayu Color: Blue HP : 170 Bloom level: 1st Arts {C} [You’ll hug me right ?♡] 30 Arts {BC} [Silly Prank] 50 Tags: #JP #gamers #kemono mimi


Card Number: hSD03-006 Name: Nekomata Okayu Color: Blue HP : 140 Bloom level: 1st Arts {C} [Feigning Innocence] 30 Arts {BC} [Hiss] 40 You may archive 1 blue cheer from this holomen: Deal 10 special damage to your opponent’s center holomen and 1 back holomen Tags: #JP #gamers #kemono mimi


Card Number: hSD03-007 Name: Nekomata Okayu Color: Blue HP : 110 Bloom level: 1st Collab: [Please smile a lot again!] On bloom from your archive attach 1 cheer to one of your #gamers holomen Arts {C} [With all my strength, Singing my song to you] 20 Tags: #JP #gamers #kemo mimi


Card Number: hSD03-008 Name: Nekomata Okayu Color: Blue HP : 240 Bloom level: 1st Buzz Gift: [Dorobo Kensetsu Representative CEO] [When in the center position] On you’re stage all Takane Lui, Ookami Mio, Shirakami Fubuki, La Plus Darkness, and Inugami Korone gain +20 to their arts Arts {C} [The Best, The Greatest, Nekomata Okayu~] 60 Extra: When this holomen is down’d lose 2 life Tags: #JP #gamers #kemono mimi


Card Number: hSD03-009 Name: Nekomata Okayu Color: Blue HP : 190 Bloom level: 2nd Arts {BC} [MOGMOG] 60 +W+50 Arts {BBCC} [Okayu~] 100 +W+50 You may archive 2 blue cheer from this holomen: Deal 30 special damage to your opponent's center holomen and 1 of your opponent's back holomen Extra: When this holomen is down’d lose 2 life Tags: #JP #gamers #kemono mimi


Card Number: hSD03-010 Name: Inugami Korone HP: 70 Bloom Level: Spot Collab: [Dorobo Kensetsu Intern] On collab if your center is Nekomata Okayu from your deck reveal a mascot or fan, put that card to hand, shuffle your deck Arts: {CC} [orayo~] 30 Extra: This Holomen cannot Bloom. Tags: #JP #gamers #kemono mimi


Card Number: hSD03-011 Name: La Plus Darkness HP: 60 Bloom Level: Spot Arts: {C} [Dorobo Kensetsu Agriculture Minister] 10 Arts: {CC} [I’ll absolutely make you eat it] 20 Place two cards from your hand to the bottom of your deck, if your hand now has 3 cards then draw a card Extra: This Holomen cannot Bloom. Tags: #JP #Secret Society holoX #shooter


Card Number: hSD03-012 Name: Dorobo Kensetsu Card Type: Support event Effect: You may play this card if you have 6 or less cards in hand. Look at the top 4 cards of your deck. From among them reveal any Nekomata Okayu, Takane Lui, Ookami Mio, Shirakami Fubuki, La Plus Darkness, and Inugami Korone that you want. Put any revealed cards to hand and put the remaining cards on the bottom of your deck in any order.


Card Number: hSD03-013 Name: Okanyan Card Type: Support mascot Effect: If the holomen this mascot is attached to is in the center or collab position they take –10 less damage. If this is attached to when you would discard a cheer as part of an ability you, if you would discard a blue cheer you may discard this mascot instead


Card Number: hSD03-013 Name: Onigiriya~ Card Type: Support fan Effect: the holomen this is attached to has +10 HP This can can only be attached to Nekomata Okay, You may attach as many of this as you want


Quintet Spectrum
Oshi

Card Number: hBP02-001 Name: Shirakami Fubuki Color: White LIFE :5 Oshi skill: [Holo Power: 2] Mascot Creation [Once per turn] Reveal 1 mascot from your deck and add it to your hand. Then shuffle the deck. SP Oshi skill: [Holo Power: 2] Fubu Kingdom [once per game] When your White Holomen knocks down your opponent's Holomen, you may roll the dice once for every 2 mascots on your stage: When an odd number is rolled among them, the opponent loses 1 life.


Card Number: hBP02-002 Name: Pavolia Reine Color: Green LIFE : 5 Oshi skill: [Holo Power –2] HALU – Once Per Turn, From one of your holomen’s archive a green cheer, from your cheer deck reveal a cheer, attach it to one of your holomen, then shuffle your cheer deck SP Oshi skill: [Holo Power –2] Richly Colored Feast – Once per Game, During this turn all #ID2期生 on your stage, for each color energy on them gain +20 to their arts


Card Number: hBP02-003 Name:Houshou Marine Color:Red LIFE :5 Oshi skill: [Holo Power: 3] Ahoy! [Once per turn] Make one Holomen with the #3rd generation who bloomed this turn bloom again using a Holomen card in your hand. SP Oshi skill: [Holo Power: 2] Set sail! [Once per game] Inflict 50 special damage to either the opponent's Center Holomen or Collaboration Holomen for each Holomen that overlaps your own Center Holomen's . Sakamata Chloe


Card Number: hBP02-004 Name:Sakamata Chloe Color:Blue LIFE :6 Oshi skill: [Holo power: 1] Poepoepoe ~ [Once per turn] Can be used when your center Holomen is <>: Look at the top 3 cards of your deck. Archive all of those cards or return them to the top of your deck in any order. SP Oshi skill: [Holo Power: 3] Jinsei Reset Button [Once per game] Count the cards in your hand, and shuffle [all cards in your hand and all Holomen in your archive] back to the deck. Then, for each card returned from your hand to your deck, draw one card from your deck.


Card Number: hBP02-005 Name: Murasaki Shion Color: Purple LIFE : 5 Oshi skill: [Holo Power: 1] NE ゛ E ゛ E ゛ E ゛ E ゛ E ゛E ゛~ [Once per Turn] When you roll a dice for Murasaki Shion’s abilities you may do the following: Roll the dice one more time. SP Oshi skill: [Holoe Power: 2] Shion’s Amazing Magic ~ [Once Per Game] When your center purple holomen uses an art: to your opponent's center holomen, for each cheer on them deal 50 special damage.


Card Number: hBP02-006 Name: Kureji Ollie Color:Purple LIFE :5 Oshi skill: [Holo Power: 2] Zombie Tactics [Once per turn] Make one Holomen with #ID2 generation bloom using a Holomen from your own archive. SP Oshi skill: [Holo Power: 2] Resurrected Ollie [Once per game] Draw 4 cards from your deck, then archive 2 cards from your hand. After that, you may Bloom one of your Holomen using a Holomen from your archive.


Card Number: hBP02-007 Name: Mori Calliope Color: Purple LIFE : 5 Oshi skill: [Holo Power: 2] Sampling [once per turn] By archiving 2 cards in your hand, return 2 Holomen with #EN from the archive to your hand. SP Oshi skill: [Holo Power: 2] Grim Reaper Rap [once per game] Can be used when your center Holomen is : During this turn, after one of your uses an art, perform the same art again.


White

Card Number: hBP02-008 Name: Shirakami Fubuki Color: White HP : 100 Bloom level: Debut Arts {C} [Kon Kon Ki~tsune!] 30 Extra: You may have as many copies of this holomen in your deck as you want Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-009 Name: Shirakami Fubuki Color: White HP : 80 Bloom level: Debut Gift: OhaKonki~tsune! [in the collab position] All members with mascots attached to them gain +10 arts Arts {W} [Otsuko~n deshita] 20 Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-0010 Name: Shirakami Fubuki Color: White HP: 150 Bloom Level: 1st Arts: {W} [Osmanthus Blossom Fubuki] 40 Arts: {WC} [Thank You Friends ♥] 60 Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-0011 Name: Shirakami Fubuki Color: White HP: 120 Bloom Level: 1st Bloom: [Don’t look away from Shirakami] From your deck reveal a #Shirakami’s Character card, Return it to your hand then shuffle your deck Arts: {C} [You Can’t!] 40 Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-0012 Name: Shirakami Fubuki Color: White HP: 100 Bloom Level: 1st Bloom: [A little inspiring] Choose a mascot on your stage, attach them to one of your holomen Arts: {WC} [Please lend me your strength] 50+ - During this turn if you attached a mascot your center and collab holomen gain +20 arts Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-0013 Name: Shirakami Fubuki Color: White HP: 180 Bloom Level: 2nd Gift: Together with Everyone! - This holomen can have two different named mascots attached Arts: {WWC} [A Mascot Banquet] 80+ P+50 – For each mascot on your stage this does +20 arts. Tags: #JP #1st Generation #gamers #kemomimi #Drawing


Card Number: hBP02-0014 Name: Shirogane Noel Color: White HP: 130 Bloom Level: Debut Arts: {C} [Kon-Muscle~!] 20 Extra: You can have as many copies of this in your deck as you want Tags: #JP #3rd Generation #Sake


Card Number: hBP02-0015 Name: Shirogane Noel Color: White HP: 180 Bloom Level: 1st Arts: {C} [Oha-Muscle~!] 30 Arts: {WC} [Otsu-Muscle~] 60 Tags: #JP #3rd Generation #Sake


Card Number: hBP02-016 Name: Shirogane Noel Color: White HP: 130 Bloom Level: 1st Bloom [Noe-Chan's Majestic Figure.......] When blooming from debut to 1st from your deck reveal a debut or 1st holomen or sport holomen, add it to hand, then shuffle your deck. Arts: {CC} [Burn it into your eyes ♡] 30 Tags: #JP #3rd Generation #Sake


Card Number: hBP02-017 Name: Shirogane Noel Color: White HP: 260 Bloom Level: 1st Buzz Arts: {CC} [Soft and Fluffy Muscle Brained Female Knight] 50 Arts: {WCC} [#rd Generation Power] 60+ - [when in the collab position] For each 3rd generation holomen on your stage this art gets +20 however you can count up to only 4. Extra: When this holomen is down’d you lose 2 life Tags: #JP #3rd Generation #Sake


Green


Card Number: hBP02-018 Name: Pavolia Reine Color: Green HP:100 Bloom Level: Debut Arts: {C} [Perhatian!] 30 Extra: You can have as many copies of this Holomen as you want in your deck. Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-019 Name: Pavolia Reine Color: Green HP: 60 Bloom Level: Debut Collab: [How to make your friends HALU] You can attach one Cheer from your archive to a Holomen. Arts: {C} [Very Easy!] 20 Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-020 Name: Pavolia Reine Color: Green HP: 160 Bloom Level: 1st Arts: {GC} [Royal Halu Sleepover] 50 Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-021 Name: Pavolia Reine Color: Green HP: 120 Bloom Level: 1st Bloom: [Sing and dance with all your heart.] For each color of Cheer on your stage, recover 10 HP on one of your Holomen. Arts: {C} [So keep watching! With love!] 20 Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-022 Name: Pavolia Reine Color: Green HP: 130 Bloom Level: 1st Bloom: [What Are You Waiting For?] Reveal 1 from your deck and add it to your hand. Then shuffle the deck. Arts: {GC} [Spicy Night!] 40+ When there are two or more colors of cheer on your stage, this art +20. Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-023 Name: Pavolia Reine Color: Green HP:190 Bloom Level: 2nd Bloom: [Kanjeng] Reveal 1 Cheer from your Cheer deck and send it to one of your Holomen. Then shuffle the Cheer deck. Arts: {GCCC} [Peacock dance] 100+ W+50 This art +20 for each color of Cheer on your stage. Tags: #ID #ID2nd generation #bird #Drawing


Card Number: hBP02-024 Name: Okami Mio Color: Green HP: 90 Bloom Level: Debut Arts: {C} [Uchi uchi, uchi da yo!] 20 Choose 1 Cheer on your stage and attach it to one of your Holomen with #JP. Extra: You can have as many copies of this Holomen as you want in your deck Tags: #JP #Gamers #Kemomimi #Cooking


Card Number: hBP02-025 Name: Okami Mio Color: Green HP: 160 Bloom Level: 1st Arts: {C} [Ohamion!] 30 Arts: {GC} [Otsumion!] 50 Tags: #JP #Gamers #Kemomimi #Cooking


Card Number: hBP02-026 Name: Okami Mio Color: Green HP: 100 Bloom Level: 1st Bloom: [Growing up as an idol] From your Cheer deck, reveal a Cheer that is the same color as one of your #Gamers on the stage and attach it. Then shuffle the Cheer deck. Arts: {C} [Please keep an eye on us this year too!] 20 Tags: #JP #Gamers #Kemomimi #Cooking


Card Number: hBP02-027 Name: Okami Mio Color: Green HP: 240 Bloom Level: 1st Buzz Arts: {GC} [Tarot Guidance] 60+ You can archive one card from the top of your deck: If the archived card is a Holomen, this art +20. When it is a support card, this art +50. Extra: When this Holomen is downed, you lose 2 life Tags: #JP #Gamers #Kemomimi #Cooking


Red

Card Number: hBP02-028 Name: Houshou Marine Color: Red HP: 100 Bloom Level: Debut Arts: {C} [Captain of the Houshou Pirates, Houshou Marine’s here!] 30 Extra: You can have as many copies of this card in your deck as you want Tags:#JP #3rd Generation #Drawing #Sea


Card Number: hBP02-029 Name: Houshou Marine Color: Red HP: 70 Bloom Level: Debut Collab: [Marine Drinking at Home] On collab deal your opponent’s collab holomen 20 special damage Arts: {RC} [You’re Captain Marine right!?] 30 Tags: #JP #3rd Generation #Drawing #Sea


Card Number: Name: Houshou Marine Color: Red HP: 160 Bloom Level: 1st Arts: {R} [What will you do to me?] Arts: {RC} [Jeez, You Pervert] ♥ Tags: #JP #3rd Generation #Drawing #Sea


Card Number: hBP02-031 Name: Houshou Marine Color: Red HP: 130 Bloom Level: 1st Bloom: [You’re Voice is Captains Support] On bloom deal 20 special damage to your opponent’s collab holomen Arts: {C} [Let’s Set Sail Together!] (Wholesome) 30 Tags: #JP #3rd Generation #Drawing #Sea


Card Number: hBP02-032 Name: Houshou Maine Color: Red HP: 130 Bloom Level: 1st Bloom: [The Houshou Pirates] From your deck reveal a Houshou Marine, add it to your hand, then shuffle your deck. You may use the bloom effect {The Houshou Pirates] up to once per turn. Arts: {CC} [Straight Ahead] 50 Tags: #JP #3rd Generation #Drawing #Sea


Card Number: hBP02-033 Name: Houshou Marine Color: Red HP: 200 Bloom Level: 2nd Bloom: [Gothic Queen ] On bloom chose a holomen from your archive and return it to your hand. After if there are three overlapping holomen here deal your opponents center and collab holomen 50 special damage. Arts: {RCC} [Kimitachi~ Is Captain cute?] 80+ P+50 For each overlapping holomen this art gets +20 Tags: #JP #3rd Generation #Drawing #Sea


Card Number: カードナンバー:hBP02-034 Name: Nakiri Ayame Color: Red HP: 250 Bloom Level: 1st Arts: {RC} [Yo LOL] Arts: {RCC} [Organic Shot] 80 when this holomen has a tool or mascot attached to it deal your opponent's center or collab holomen 30 special damage Tags: #JP #2nd Generation #Shooter


Blue


Card Number: Name: Sakamata Chloe Color: Blue HP: 110 Bloom Level: debut Arts: {C} [Bakkun Bakkun Bakku~n] 30 Extra: You can have as many copies of this card in your deck as you want Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-036 Name: Sakamata Chloe Color: Blue HP: 60 Bloom Level: Debut Collab: [Cleaner Intern] On collab look at the top three cards of your deck. From among those reveal a #Secret Society holoX 2nd holomen and return it to your hand. Then put the remaining cards on the bottom of your deck in any order. Arts: {C} [All the commonplace and mundane!] 20 Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-037 Name: Sakamata Chloe Color: Blue HP: 160 Bloom Level: 1st Arts: {BC} [A Beach for Two] Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-038 Name: Sakamata Chloe Color: Blue HP:110 Bloom Level: 1st Bloom: [I’m gonna gobble up your heart ♡] On bloom look at the top three cards of your cheer deck. From among those reveal 1 cheer and attach it to a holomen. Then put the remianing cheer on the bottom of your cheer deck in any order. Arts: {C} [This makes me happy] 30 Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-039 Name: Sakamata Chloe Color: Blue HP: 130 Bloom Level: 1st Gift: [Pui Pui Pui~] Once per turn, when this holomen uses the art [holoX Slots] and revelas a card,If there is a support card among the revealed cards you may return a card from your archive to your hand. Arts: {BC} [holoX Slots] 20+ Reveal the top 3 cards of your deck, for each holomen among them this art get +20 damage. Send all revealed cards to the archive. Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-040 Name: Sakamata Chloe Color: Blue HP: 190 Bloom Level: 2nd Gift: [The Ultimate Super Arts] Once per turn, when this holomen uses the art [holoX Slots] and reveals a card, if all of three of those cards are the same bloom level you opponent loses 1 life Arts: {BBC} [holoX Slots] Reveal the top 3 cards of your deck, for each holomen among them you this art eals +20 damage, send all cards revealt to the archive. Tags: #JP #Secret Society holoX #Sea


Card Number: hBP02-041 Name: Nekomata Okayu Color: Blue HP: 230 Bloom Level: 1st Gift: [when in the center position] All your Nekomata Okayus on stage deal your opponent’s center holomen +20 special damage Arts: {BCC} [Poison Cat] 50 you may archive 1 blue cheer from this holomen: Deal your opponents center and 1 back holomen 20 special damage Tags: #JP #Gamers #Kemomimi #Song


Purple


Card Number: hBP02-042 Name: Murasaki Shion Color: Purple HP: 130 Bloom Level: Debut Arts: {C} [Hello ~] 20 Extra: You can have as many copies of this Holomen as you want in your deck. Tags: #JP #2nd generation


Card Number: hBP02-043 Name: Murasaki Shion Color: Purple HP: 50 Bloom Level: Debut Collab: [I'll show you some magic] You may roll the dice once: If the result is 4 or more, reveal 1 card with #magic from your deck and add it to your hand. Then shuffle the deck. Arts: {P} [let's go together] 30 Tags: #JP #2nd generation


Card Number: hBP02-044 Name: Murasaki Shion Color: Purple HP: 170 Bloom Level: 1st Arts: {C} [Embarrassed] 30 Arts: {PC} [Oh, No] 60 Tags: #JP #2nd generation


Card Number: hBP02-045 Name: Murasaki Shion Color: Purple HP: 130 Bloom Level: 1st Bloom: [It's been a long time since we've had a full live show! !] Look at the top three cards of your deck. From among them, reveal 1 [Blue Holomen or Purple Holomen] and add it to your hand. Then return the remaining cards to the bottom of the deck in any order. Arts: {C} [I'm so happy! !] 40 Tags: #JP #2nd generation


Card Number: hBP02-046 Name: Murasaki Shion Color: Purple HP: 130 Bloom Level: 1st Bloom: [Magic of Replacement] You can archive 1 card from your hand: Return 1 card with #magic from your archive to your hand. Arts: {PP} [Change the Cheer] 30 You can roll the dice once: When it is 5 or higher, choose a cheer on one of your opponent's Holomen and move it to another of their Holomen. Tags: #JP #2nd generation


Card Number: hBP02-047 Name: Murasaki Shion Color: Purple HP: 200 Bloom Level: 2nd Bloom: [mischievous magic] You can roll the dice once: When it is 4 or higher, choose a cheer on one of your opponent's Holomen and move it to another of their Holomen. Arts: {PPC} [violet magic] 80 G+50 Deal 20 special damage to the opponent's Center Holomen and Collaboration Holomen for each Cheer of the opponent's Center Holomen. Tags: #JP #2nd generation


Card Number: hBP02-048 Name: Kureiji Ollie Color: Purple HP: 120 Bloom Level: Debut Arts: {C} [Zombanha!] 20 Extra: you can have as many copies of this card as you want in your deck Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-049 Name: Kureiji Ollie Color: Purple HP: 60 Bloom Level: Debut Collab: [Ollie’s Always Watching] Draw a card from your deck then archive a card from hand Arts: {C} [Otsucrazy! Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-050 Name: Kureiji Ollie Color: Purple HP: 160 Bloom Level: Debut Arts: {C} [You’re my Favorite Kohai] 20 Arts: {PC} [Kya~! Sorry Senpai!] 60 Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-051 Name: Kureiji Ollie Color: Purple HP: 130 Bloom Level: 1st Bloom: [Marginalization!!] Choose one of your debut #ID 2 Generation holomen, from your archive you may perform a bloom. You may use the bloom effect of [Marginalization!!] up to once per turn. Arts: {C} [Shout when you see your Oshi!!] 20 Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-052 Name: Kureiji Ollie Color: Purple HP: 120 Bloom Level: 1st Bloom: [Path of Sincerity] Draw a card from your deck Arts: {} [I, In the name of Justice] 40+ when you attach a purple cheer to this holomen, this art gets +20 Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-053 Name: Kureiji Ollie Color: Purple HP: 190 Bloom Level: 2nd Bloom: [Resurrected Zombie] You may archive 2 cards from your hand: for this turn this holomen’s arts deal +40 Arts: {PCC} [Calculated Tactics] 100+ Y+50 If you have 2 or more #ID 2nd Generation holomen this art gains +40 Tags: #ID #ID2 Generation #Foreign Languages


Card Number: hBP02-054 Name: Mori Calliope Color: Purple HP: 90 Bloom Level: Debut Arts: {C} [Grim Reaper's First Apprentice] 30+ When you have Holomen in your archive, this art +10. Extra: You can have as many copies of this Holomen as you want in your deck. Tags: #EN #Myth #Singer


Card Number: hBP02-055 Name: Mori Calliope Color: Purple HP: 80 Bloom Level: Debut Collab: [showtime] ou can archive 1 Holomen in your hand: During this turn, Choose 1 Holomen with #Myth on your stage gets Arts +20. Arts: {PP} [My Stage] 20 Tags: #EN #Myth #Singer


Card Number: hBP02-056 Name: Mori Calliope Color: Purple HP: 110 Bloom Level: 1st Arts: {P} [Cash-Money] 50 Tags: #EN #Myth #Singer


Card Number: hBP02-057 Name: Mori Calliope Color: Purple HP: 130 Bloom Level: 1st Bloom: [The best FES we can make together] You can archive 2 Holomen with the same tag from your hand: Draw 2 cards from your deck. Arts: {PC} [Let's have fun together!] 50 Tags: #EN #Myth #Singer


Card Number: hBP02-058 Name: Mori Calliope Color: Purple HP: 140 Bloom Level: 1st Bloom: [What's up?] You can return one [〈Mori Calliope's Sickle〉 or〈Death-sensei〉] from your archive to your hand. Arts: {PC} [Dead Beat] 30+ When this Holomen has a tool or mascot attached, this art +30. Tags: #EN #Myth #Singer


Card Number: hBP02-059 Name: Mori Calliope Color: Purple HP: 200 Bloom Level: 2nd Bloom: [Soul Voice] Reveal and archive one card from your deck. Then shuffle the deck. Arts: {PPC} [Featuring Myth] 80+ B+50 If you have 4 or more Holomen with #Myth in your archive, this art +40. If you have 8 or more, this art +40. Tags: #EN #Myth #Singer


Card Number: hBP02-060 Name: Yuzuki Choco Color: Purple HP: 240 Bloom Level: 1st Bloom: [A Seductive Gaze] On bloom choose one of your back holomen and heal 50 from them: For each 10 damage healed this way deal you opponents center 10 special damage. Arts: {PCC} [Unconcealable Charm] 80 Extra: When this holomen is down’d lose 2 life Tags: #JP #2nd Generation #Cooking


Card Number: hBP02-061 Name: Ninomae Ina'nis Color: Purple HP: 140 Bloom Level: Debut Arts: {C} [WAH!] Extra: You may have as many copies of this cards in your deck as you want. Tags: #EN #Myth #Drawing #Sea


Card Number: hBP02-062 Name: Ninomae Ina'nis Color: Purple HP: 180 Bloom Level: 1st Arts: {PP} [You and Tacogram] 60 Tags: #EN #Myth #Drawing #Sea


Card Number: hBP02-063 Name: Ninomae Ina'nis Color: Purple HP: 140 Bloom Level: 1st Bloom: [Everyone, Prepare to WAH!] Heal 20 damage from one of your #Myth holomen Arts: {C} [Let’s Have Fun!!!] 30 Tags: #EN #Myth #Drawing #Sea


Card Number: hBP02-064 Name: Ninomae Ina'nis Color: Purple HP: 250 Bloom Level: 1st Arts: {PC} [Archaic Smile] 60+ If you have 5 or more #Myth holomen in your archive, choose a cheer on this holomen, attach it to one of your other holomen. If you have 10 ore more then this art also gains +50 Extra: When this holomen is down’d then lose 2 life Tags: #EN #Myth #Drawing #Sea


Card Number: hBP02-065 Name: Nerissa Ravencroft Color: Purple HP: 90 Bloom Level: Debut Arts: {C} [Hiya darlings!] 30+ when a purple cheer is attached ot this holomen, this art gets +10 Exra: You cna have as many copies of this card in your deck as you want Tags: #EN #Advent #Singer #Bird


Card Number: hBP02-066 Name: Nerissa Ravencroft Color: Purple HP: 150 Bloom Level: 1st Arts: {C} [Sounds Good] 30 Arts: {PC} [An idol song called] 60 Tags: #EN #Advent #Singer #Bird


Card Number: hBP02-067 Name: Nerissa Ravencroft Color: Purple HP: 120 Bloom Level: 1st Bloom: [Nerissa and Tea] On bloom look at the top three cards of your deck, From amonf those choose a #Singer holomen, reval it, and put it to your hand. Put the rest of the cards on the bottom of the deck in any order Arts: {C} [Tea is better than coffee] 20 Tags: #EN #Advent #Singer #Bird


Card Number: hBP02-068 Name: Nerissa Ravencroft Color: Purple HP: 210 Bloom Level: 2nd Collab: [The Demon of Sound] For this turn, Your #Singer center and collab holomen arts deal +30 Arts: {PCC} [The love that dwells in a song] 80 Y+50 Tags: #EN #Advent #Singer #Bird


Spot


Card Number: hBP02-069 Name: Magical Girl Miko Color: Colorless HP: 60 Bloom Level: Spot Collab: [A prayer that will make everyone's wishes bloom!] You can roll the dice once: When the number is odd, reveal 1 [Red or Blue Cheer] from your Cheer deck and send it to your Back Holomen. Then shuffle the Cheer deck. Arts: {C} [“Priestess” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #0th generation #magic


Card Number: hBP02-070 Name: Magical Girl Kananta Color: Colorless HP: 60 Bloom Level: Spot Collab: [Reach out, grab and hold this hand!] You can roll the dice once: When the number is odd, reveal 1 [White or Green Cheer] from your Cheer deck and send it to your Back Holomen. Then shuffle the Cheer deck. Arts: {C} [“Angel” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #4th generation #magic


Card Number: hBP02-071 Name: Magical Girl Luna Color: Colorless HP: 60 Bloom Level: Spot Collab: [We are happy to share our sweet happiness with you!] You can roll the dice once: When the number is odd, reveal 1 [Purple or Yellow Cheer] from your Cheer deck and send it to your Back Holomen. Then shuffle the Cheer deck. Arts: {C} [“Princess” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #4th generation #magic


Card Number: hBP02-072 Name: Magical Girl Shion Color: Colorless HP: 70 Bloom Level: Spot Collab: [The sleeping mystery is ours!] Roll the dice once: When the number is even, reveal 1 event card from your deck and add it to your hand. Then shuffle the deck. Arts: {C} [“Witch” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #2nd generation #magic


Card Number: hBP02-073 Name: Magical Girl Marine Color: Colorless HP: 70 Bloom Level: Spot Collab: [Sparkling treasure, lock on!] Roll the dice once: If the number is even, reveal 1 fan from your deck and add it to your hand. Then shuffle the deck. Arts: {C} [“Pirate” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #3nd generation #magic


Card Number: hBP02-074 Name: Magical Girl Chloe Color: Colorless HP: 70 Bloom Level: Spot Collab: [Unrestrained fangs sailing through the rough seas!] Roll the dice once: If the number is even, reveal 1 tool from your deck and add it to your hand. Then shuffle the deck. Arts: {C} [“Orca” Holo] 20 Extra: This Holomen cannot Bloom. Tags: #Holowitch #Secret Society holoX #magic


Support


Card Number: hBP02-075 Name: Idol Felt Pen Card Type: Support Item Effect: You can play this card if your hand has 6 cards or less. Look at the top four cards of your deck and you may reveal any #Drawing holomen. Take all cards revealed and add them to your hand, tkae the remaining cards and put them on the bottom of your deck in any order.


Card Number: hBP02-076 Name: Custom Personal Computer Card Type: Support Item Effect: Reveal a debut holomen from your had and put it on the bottom of your deck. From your deck reveal a 1st holomen with the same name that is not a buzz. Return it to your hand and shuffle your deck.


Card Number: hBP02-077 Name: Retro Personal Computer Card Type: Support Item Effect: You can play this card if you have 3 or less life. Return to your hand 1 holomen from your archive.


Card Number: hBP02-078 Name: Kanata Kensetsu Card Type: Support Event Limited Effect: You can play this if you have 6 or less cards in hand. Look at the top four cards of your deck. Reveal any Amane Kanat, AZKi, or Sakatmata Chloe that you want. Return all revealed cards to hand, return the remaining cards to the bottom of your deck in any order


Card Number: hBP02-079 Name: Exposion Magic Card Type: Support Event Effect: Deal you opponent’ss center or collab holomen 20 special damage. If you down a holomen using this effect you opponent does not lose a life. You may use up to 1 #Magic event per turn.


Card Number: hBP02-080 Name: Secret Societ holoX Card Type: Support Event Limited Effect: You can play this card if your hand has 6 cards or less. Look at the top four cards of your deck and you may reveal any #Secret Society holoX holomen. Take all cards revealed and add them to your hand, tkae the remaining cards and put them on the bottom of your deck in any order.


Card Number: hBP02-081 Name: Hololive Indonesia 2nd Generation Card Type: Support Event Limited Effect: You can play this card if your hand has 6 cards or less. Look at the top four cards of your deck and you may reveal any #ID 2nd Generation. Take all cards revealed and add them to your hand, tkae the remaining cards and put them on the bottom of your deck in any order.


Card Number: hBP02-082 Name: Hololive Gamers Card Type: Support Event Limited Effect: You can play this card if your hand has 6 cards or less. Look at the top four cards of your deck and you may reveal any #Gamers. Take all cards revealed and add them to your hand, tkae the remaining cards and put them on the bottom of your deck in any order.


Card Number: hBP02-083 Name: A Witches Bureau Card Type: Support Event Effect: To use this card you must archive 1 holopower. From you archive choose a purple cheer and attach it to one of your Mursaki Shions. You can only use 1 #Magic event per turn Tags: #Magic


Card Number: hBP02-084 Name: Mikkorone24 Card Type: Support Event Effect: Draw two cards from your deck. Rol a dice: On a 3,5,6 reveal a debut from your deck and add it to your hand. On a 2 or 4 draw 1 card.


Card Number: hBP02-085 Name: HOLOLIVE FANTASY Card Type: Support Event Limited Effect: You can play this card if your hand has 6 cards or less. Look at the top four cards of your deck and you may reveal any #3rd Generation. Take all cards revealed and add them to your hand, tkae the remaining cards and put them on the bottom of your deck in any order.


Card Number: hBP02-086 Name: Holo Sparkling Card Type: Support Tool Effect: • The holomen’s arts that this tool is attached to deal +20 damage • If this is attached to a character without the #Sake trait they recieve +10 damage • Only 1 tool can be attached to a holomen at a time


Card Number: hBP02-087 Name: Murasaki Shon’s Magic Stick Card Type: Support Tool Effect: • The holomen’s arts who this is attached to deals +10 • If this is attached to a 1st or higher Murasaki Shion: While this is attached to a center holomen when you use the Oshi Skill NE ゛ E ゛ E ゛ E ゛ E ゛ E ゛E ゛instead of once a turn you may use it twice • Only 1 tool can be attached to a holomen at a time Tags: #Magic


Card Number: hBP02-088 Name: mori Calliope’s Scythe Card Type: Support Tool Effect: • The holomen’s arts who this is attached to deals +10 • f this is attached to a 1st or higher Mori Calliope: When you attach this tool from hand to a holomen archive the top card of your deck • Only 1 tool can be attached to a holomen at a time


Card Number: hBP02-089 Name: Oruyanke Card Type: Support Mascot Effect: • The holomen that this mascot is attached to gains +20 health • If this is attached to Shirakami Fubuki: When the holomen this is attached to collabs draw 1 card • You may have up to 1 mascot attached at a time Tags: #Shirakami Character


Card Number: hBP02-090 Name: Nejimakitsune Card Type: Support Mascot Effect: • The holomen this mascot is attached to gains +20 health • If this is attached to Shirakami Fubuki: When the holomen this is attached to is down’d, chose a cheer on this holomen and attach it to another holomen • You may have up to 1 mascot attached at a time Tags: #Shirakami Character


Card Number: hBP02-091 Name: Fubuchun Card Type: Support Mascot Effect: • The holomen that this mascot is attached to gains +20 health • If this is attached to Shirakami Fubuki: When the holomen this is attached to collabs you may return a mascot from your archive to hand • You may have up to 1 mascot attached at a time Tags: #Shirakami Character


Card Number: hBP02-092 Name: Fubura Card Type: Support mascot Effect: • The holomen that this mascot is attached to gains +20 health • If this is attached to Shirakami Fubuki: [Once per turn] During your main step you may archive two cheer from one of your holomen, for the turn this holomen’s arts gain +50 • You may have up to 1 mascot attached at a time Tags: #Shirakami Character


Card Number: hBP02-093 Name: Miteiru Card Type: Support Mascot Effect: • The holomen that this mascot is attached to gains +20 health • If this is attached to Shirakami Fubuki: [When in the back position] The holomen this mascot is attached cannot take damage from opponents • You may have up to 1 mascot attached at a time Tags: #Shirakami Character


Card Number: hBP02-094 Name: Tatang Card Type: Support Mascot Effect: • The holomen this mascot is attached to gains +10 to their arts • If this is attached to Pavolia Reine: The holomen this mascot is attached to gains +30 health • You may have up to 1 mascot attached at a time


Card Number: hBP02-095 Name: Dokurokun Card Type: Support Mascot Effect: • The holomen this mascot is attached to gains +10 to their arts • If this is attached to houshou Marine: [Center Position] When the holomen this is attached to blooms draw 1 card • You may have up to 1 mascot attached at a time


Card Number: hBP02-096 Name: Inu Card Type: support mascot Effect: Arts +10 for Holomen with this mascot. ◆Additional ability if attached to When a Holomen with this mascot knocks down an opponent's Holomen, you can send one Cheer from your archive to the Holomen with your #secret society holox. Only one mascot can be attached to each of your Holomen.


Card Number: hBP02-097 Name: UDIN Card Type: support mascot Effect: Arts +10 for Holomen with this mascot. ◆Additional ability if attached to When a Holomen with this mascot blooms, draw 1 card from your deck and archive 1 card from your hand. Only one mascot can be attached to each of your Holomen.


Card Number: hBP02-098 Name: Death-Sensei Card Type: support mascot Effect: Holomen with this mascot have +20 HP. ◆Additional ability if attached to Makes all the Cheer colors required for Holomen arts with this mascot colorless. Only one mascot can be attached to each of your Holomen.


Card Number: hBP02-099 Name: Sukonbu Card Type: support fan Effect: Holomen with this fan have HP +10. This fan can only be attached to one's own Shirakami Fubuki, and each can attach as many as they like.


Card Number: hBP02-100 Name: Knight’s Order of Shirogane Card Type: support fan Effect: -10 damage taken by Holomen with this fan attached. This fan can only be attached to your own ``Shirogane Noel'', and each can attach as many as they like.


Card Number: hBP02-101 Name: Miofa Card Type: support fan Effect: During your opponent's turn, when a Holomen with this fan is downed, draw 1 card from your deck. This fan can only be attached to your own Mio Okami, and each can attach as many as they like.


Card Number: hBP02-102 Name: Shiokko Card Type: support fan Effect: ■Holomen Arts +10 with this fan. ■When the Holomen attached to this fan receives damage, this fan will be archived. This fan can only be attached to your own , and each person can attach as many as they like.






Blooming Radiance


hBP01-001 /// Amane Kanata
oshi skill: Squeeze [Once per turn] Reduce the remaining HP of the opponent's center Holo Member to 50 .
sp skill: I'll Crush You [Once per game] During this turn, Arts +50 for one of your Holo Members. If the color of that Holo Member is white, that Arts +50.

hBP01-002 /// Nanashi Mumei
oshi skill: Guardian of Civilization [Once per turn] During your opponent's turn, when your #Promise Holomen takes damage from your opponent, you can use this card: Damage taken by that Holomen is reduced by 50 .
sp skill: Amazing Drawing [Once per game] Reveal 1 event card from your deck and add it to your hand. Then shuffle your deck.

hBP01-003 /// Aki Rosenthal
oshi skill: Survival Power [Once per turn] Reveal 1 Stone Axe from your deck and attach it to your green holo member. Then shuffle your deck.
sp skill: Song of the Earth [Once per game] Recover all HP of your green center holo member.

hBP01-004 /// Usada Pekora
oshi skill: Rabbits ~ [Once per turn] Can be used during your opponent's turn when one of your Holomen goes down: Allocate and replace all of the green Cheers of one of your downed Holomen to another of your Holomen.
sp skill: Lucky Rabbit [Once per game] During this turn, treat all of your dice as 6.

hBP01-005 /// Takamine Rui
oshi skill: [Holo Power: -X] Female Executive's Command [Once per turn] Can be used when archiving a hand card with your red Holomen's ability: For each hand card to be archived, you can archive one of your Holo Power cards instead.
sp skill: Hawkeye [Once per game] During the next opponent's turn, the opponent's center Holomen and collaboration Holomen cannot pass the baton, move, or switch.

hBP01-006 /// Takanashi Chiara
oshi skill: Phoenix Tail [Once per turn] Return one Holomen from your archive to your hand.
sp skill: Rise from the ashes [Once per game] During your opponent's turn, as your red Holomen is downed, you can use this skill: Lose 1 less Life than normal (translation note: that means lose 0 life on a normal mem, lose only 1 life on a buzz). In addition, choose one person who is downed and return all overlapping Holomen, including that Holomen, to your hand.

hBP01-007 /// Suisei Hoshimachi
oshi skill: Shooting Star [Once per turn] Can be used when this favorite Holo member or your blue Holo member deals damage to the opponent's back Holo member: Deals 50 special damage to one of the opponent's back Holo members.
sp skill: Shooting Star [Once per game] Can be used when your blue Holo member deals damage to the opponent's center Holo member or collaboration Holo member: Deals the same amount of special damage to one of the opponent's back Holo members.

hBP01-008 /// Kobo Kanaeru
oshi skill: Rain Shamanism [Once per turn] Can be used when you archive a cheer with your blue HoloMem's ability: Deal 20 special damage to one of your opponent's HoloMem.
sp skill: Rainmaking [Once per game] Allocate and send 1 to 5 cheers from your archive to your HoloMember with your #ID.

hBP01-009 /// Amane
sp arts: This art can only target the opponent's center holo member.
Extra: You can put any number of these holo members in your deck.

hBP01-010 /// Amane Kanata
keyword: COLLAB-EFFECT: Going Out Angel During this turn, your center Holo member's Arts +10. When your center Holo member has a #4thGeneration member, your center Holo member's Arts +20.

hBP01-011 /// Amane

hBP01-012 /// Amane
keyword: BLOOM-EFFECT: Idol Kanataso You can roll the dice once: When it's 3 or less, reveal one mascot from your deck and attach it to your HoloMember. Then shuffle your deck.

hBP01-013 /// Amane Kanata
keyword: BLOOM-EFFECT: Deals 30 special damage to the center Holo member of the angel's work: partner (the opponent's life does not decrease even if they are knocked down).

hBP01-014 /// Amane
keyword: COLLAB-EFFECT:Fallen AngelDeal: 50 special damage to the opponent's center HoloMember.
sp arts: When you knock down an opponent's HoloMember with this art, if the damage dealt exceeds the remaining HP by 50 or more, the opponent's life is -1.

hBP01-015 /// Nanashi Mumei
sp arts: If you have used a support card this turn, this arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-016 /// Nanashi Mumei
keyword: COLLAB-EFFECT: White Canvas: When your center HoloMem has #Promise, draw 1 card from your deck.

hBP01-017 /// Nanashi Mumei

hBP01-018 /// Nanashi Mumei
sp arts: You can reveal 1 card from the top of your deck: When the revealed card has #Promise, this Arts gets +20. Then add the revealed card to your hand.

hBP01-019 /// Nanashi Mumei
keyword: BLOOM-EFFECT: I want to sing and dance with everyone!: When you Bloom from Debut, reveal 1 [Debut HoloMember or 1st HoloMember] with #Promise other than Buzz from your deck and add it to your hand. Then shuffle your deck.

hBP01-020 /// Nanashi Mumei
keyword: COLLAB-EFFECT: Promise of that day: Reveal 1 HoloMember with #Promise from your deck and add it to your hand. Then shuffle your deck.
sp arts: During this turn, for each of your back HoloMember, your center HoloMember and collaboration HoloMember Arts +10.

hBP01-021 /// Tokino
Extra: You can put any number of these Holomen in your deck.

hBP01-022 /// Tokino Sora
keyword: BLOOM-EFFECT:Are you ready to have fun?: Draw 1 card from your deck.

hBP01-023 /// Tokino Sora
keyword: COLLAB-EFFECT: We're moving forward...!: Draw two cards from your deck.
sp arts: Roll the dice once: If it's an odd number, use this art once more on the same HoloMember (this art can be repeated until that HoloMember is down).

hBP01-024 /// Bestia Zeta
Extra: You can put any number of these Holomen in your deck.

hBP01-025 /// Bestia Zeta

hBP01-026 /// Bestia Zeta
keyword: BLOOM-EFFECT: New Destiny: When you Bloom from Debut, reveal 1 [Debut Holomen or 1st Holomen] other than Buzz with #ID3rdGeneration from your deck and add it to your hand. Then shuffle your deck.

hBP01-027 /// Bestia Zeta
keyword: GIFT:V.7: [Once per turn][Collaboration position only] When your Holo member receives damage from the opponent, you can roll the dice once: If the number is odd, you will not receive that damage.
sp arts: When your center holo member has #ID, this arts +50.
Extra: When this holo member goes down, your life -2

hBP01-028 /// IRyS
Extra: You can put any number of these Holomen in your deck.

hBP01-029 /// IRyS

hBP01-030 /// IRyS
keyword: BLOOM-EFFECT: Let's fill the stage with hope!: During this turn, Arts +30 for [Center Holomen and Collaboration Holomen] who have your #Promise.

hBP01-031 /// IRyS
keyword: COLLAB-EFFECT: Garden of Hope: Look at your holo powers. Reveal one of them and add it to your hand. Then make the top card of your deck your holo power.
sp arts: For each holo member with #Promise, this arts gets +20.

hBP01-032 /// Aki Rosenthal
Extra: You can put any number of these Holomen in your deck.

hBP01-033 /// Aki Rosenthal
keyword: COLLAB-EFFECT:Healing Runway: Roll the dice once: If it's an odd number, recover 20 HP for one of your green Holomen.

hBP01-034 /// Aki Rosenthal

hBP01-035 /// Aki Rosenthal
keyword: BLOOM-EFFECT: Bremen Music Festival: You can attach one tool from your archive to your HoloMember.
sp arts: When this Holoman is equipped with a tool, send the top card of your Cheer Deck to your Holoman.

hBP01-036 /// Aki Rosenthal
keyword: COLLAB-EFFECT:Everyone, cheer on the Rose Squad! Recover: 20 HP for one of your Holo members.

hBP01-037 /// Aki Rosenthal
keyword: BLOOM-EFFECT: Gothic Doll: Send one card from the top of your Cheer Deck to your HoloMember. Afterwards, when this HoloMember has a tool attached to it, this HoloMember recovers 40 HP.
sp arts: When this HoloMember has a tool attached to it, this arts +50.

hBP01-038 /// Usada Pekora
sp arts: Roll the dice once: If the number is even, this arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-039 /// Usada Pekora
keyword: COLLAB-EFFECT:Galaxy Idol: When your favorite HoloMember is Usada Pekora, you can roll the dice once: If it's an even number, send the top card of your cheer deck to your HoloMember.

hBP01-040 /// Usada Pekora

hBP01-041 /// Usada Pekora
keyword: BLOOM-EFFECT: Send the top card of your grown-up Usada Pekora: from your cheer deck to your center Holo member or collaboration Holo member.

hBP01-042 /// Usada Pekora
sp arts: Roll the dice once: For each point on the die, this art gets +10.

hBP01-043 /// Usada Pekora
keyword: BLOOM-EFFECT: Princess Dress: Recover 50 HP for this HoloMember.
sp arts: Roll the dice 3 times: For each total number rolled, this art gets +10.

hBP01-044 /// AZKi
Extra: You can put any number of these Holomen in your deck.

hBP01-045 /// AZKi
keyword: GIFT:Overwrite: While your life is 3 or less, this HoloMem can Bloom a 2nd AZKi in your hand, ignoring the Bloom level.

hBP01-046 /// AZKi
keyword: BLOOM-EFFECT: Thanks to all the pioneers, you: can choose 1 to 3 cheers from your stage and assign them to your Holomen.

hBP01-047 /// AZKi
keyword: BLOOM-EFFECT:Trail of Life: Recover 40 HP for this HoloMember. After that, you can roll the dice once: If it's an odd number, you can send 1 to 3 green cheers from your archive to this HoloMember.

hBP01-048 /// Kazama
Extra: You can put any number of these Holomen in your deck.

hBP01-049 /// Kazema

hBP01-050 /// Kazema Iroha
keyword: GIFT: Bodyguard: [Collaboration Position Only] Opponent Holomen's arts can only target your own collaboration Holomen (except for special damage).
sp arts: Send the top card of your Cheer Deck to a Holo member with #SecretSocietyholoX other than your 〈Kazama Iroha〉.

hBP01-051 /// Kazema Iroha
sp arts: [Collaboration position only] For each cheer of this Holomen, this arts +20 (maximum of 5 cheers).
Extra: When this Holoman goes down, your life is reduced by 2

hBP01-052 /// Ailani Iofifteen
sp arts: You can replace one cheer from your stage with a Holo member with your #ID.
Extra: You can put any number of these Holo members in your deck.

hBP01-053 /// Ailani Iofifteen

hBP01-054 /// Ailani Iofifteen
keyword: BLOOM-EFFECT: A sea of ​​green light: Send one card from the top of your Cheer deck to a HoloMember with an #ID other than your Ailani Iofifteen.

hBP01-055 /// Ailani Io Fifteen
keyword: COLLAB-EFFECT:AREA 15You: can send one cheer from your archive to 1-3 Holomen with your #ID.
sp arts: When there is a Holomen with #ID other than Ailani Io Fifteen on your stage, this arts is +50.

hBP01-056 /// Takamine
Extra: You can put any number of these Holomen in your deck.

hBP01-057 /// Takamine Rui
keyword: COLLAB-EFFECT: Deal 10 special damage to the partner's collaboration Holomen.
sp arts: Deals 10 special damage to the opponent's collaboration Holo member.

hBP01-058 /// Takamine

hBP01-059 /// Takamine
sp arts: You can archive 1 card from your hand: Reveal 1 1st Holo member other than Buzz from your deck and add it to your hand. Then shuffle your deck.

hBP01-060 /// Takamine Rui
keyword: BLOOM-EFFECT:It's all thanks to you!!: When you Bloom from Debut, you can archive 1 card from your hand: Draw 2 cards from your deck.

hBP01-061 /// Takamine
keyword: BLOOM-EFFECT: Commander of the Organization: You can return 1-2 #SecretSocietyHoloX Holomen from your archive to your hand.
sp arts: You can archive 1-5 cards from your hand: Deal 20 special damage for each archived card to either your opponent's center Holomen or collaboration Holomen.

hBP01-062 /// Takanashi Chiara
sp arts: You can archive one card from your hand: This Arts +20.
Extra: You can put any number of these Holomen in your deck.

hBP01-063 /// Takanashi Chiara
keyword: COLLAB-EFFECT: Magic of the End: When your center HoloMem has #Tori, you can archive 1 card from your hand: Reveal 1 mascot from your deck and add it to your hand. Then shuffle your deck.

hBP01-064 /// Takanashi Chiara

hBP01-065 /// Takanashi Chiara
keyword: BLOOM-EFFECT:Let's do this!!!!: Look at the top 3 cards of your deck. From among them, reveal 1 HoloMember and add it to your hand. Then archive the remaining cards.

hBP01-066 /// Takanashi Chiara
sp arts: You can archive one Holomen that is overlapping this Holomen: Deals 40 special damage to the opponent's collaboration Holomen.

hBP01-067 /// Takanashi Chiara
sp arts: For each HoloMember in your archive, this art gets +10. Then, return 6 HoloMember cards from your archive to your deck and shuffle them.

hBP01-068 /// Omaru Polka
Extra: You can put any number of these Holomen in your deck.

hBP01-069 /// Omaru Polka

hBP01-070 /// Omaru Polka
keyword: BLOOM-EFFECT: The feast begins!: Reveal 1 fan from your deck and add it to your hand. Then shuffle your deck.
sp arts: This art cannot be used unless this Holomember has a "Troupe Member" (card 126) attached.

hBP01-071 /// Omaru Polka
keyword: BLOOM-EFFECT: Polka Illusion: You can return one of your archive members to your hand.
sp arts: For each fan card attached to all of your Holomen, this arts gets +20.
Extra: When this Holomen goes down, your life gets -2

hBP01-072 /// Hakos
sp arts: When this Holomen has a red Cheer attached, you can roll the dice once: if it's an odd number, deal 20 special damage to the opponent's collaboration Holomen.
Extra: You can put any number of these Holomen in your deck .

hBP01-073 /// Hakos

hBP01-074 /// Hakos
keyword: BLOOM-EFFECT: The mouse idol is finally here!: When you Bloom from Debut, you can return one [Debut Holomen or 1st Holomen] from your archive to your hand: If the returned card has #EN, deal 20 special damage to your opponent's collaboration Holomen.

hBP01-075 /// Hakos Veils
keyword: COLLAB-EFFECT:Chaos Shuffle: Each player returns all cards in their hand to the bottom of their deck in any order. Then, for each card returned to their deck, each player draws one card from their deck.

hBP01-076 /// Suisei
sp arts: Deals 10 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).
Extra: You can put any number of these holomen in your deck.

hBP01-077 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT: Sparkling Wardrobe: When your favorite HoloMember is Suisei Hoshimachi, you can archive one Blue Cheer of this HoloMember: Draw two cards from your deck.

hBP01-078 /// Suisei

hBP01-079 /// Suisei Hoshimachi
keyword: BLOOM-EFFECT:Don't miss this surprise!: Deals 20 special damage to one of the opponent's back holomen (opponent's life will not decrease even if they are knocked down).

hBP01-080 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT:Memory of Snowy Mountains: Roll the dice once: If the number is odd, knock down one back holo member whose HP is reduced by 40 or more (the opponent's life will not be reduced even if they are knocked down).

hBP01-081 /// Suisei Hoshimachi
keyword: COLLAB-EFFECT: Light running through the sky: Send one card from the top of your Cheer deck to your blue holo member.
sp arts: You can archive two blue Cheers of this holo member: For each holomember this member overlaps, this arts +60 (this arts can also target the opponent's back holo member). (Translation/Errata note: Original text counts all cards in this mem, both those under and the top one. that has been errataed to "count all mem under this, NOT including this".)

hBP01-082 /// Kobo Kanaeru
Extra: You can put any number of these Holomen in your deck.

hBP01-083 /// Kobo Kanaeru
keyword: COLLAB-EFFECT: Take Kobo to the sea!: When your center HoloMember has #ID, you can roll the dice once: If it's 3 or more, send one card from the top of your Cheer deck to your HoloMember.

hBP01-084 /// Kobo Kanaeru

hBP01-085 /// Kobo Kanaeru
sp arts: Deals 10 special damage to the opponent's three back holomen (the opponent's life will not be reduced even if they are knocked down).

hBP01-086 /// Kobo Kanaeru
keyword: BLOOM-EFFECT: Virtual Marketing: You can archive one cheer of a Holomen with your #ID: Deals 10 special damage to all back Holomen of the opponent (even if they go down, the opponent's life does not decrease).

hBP01-087 /// Kobo Kanaeru
sp arts: You can archive one cheer card from this HoloMember: Deals 20 special damage to all of your opponent's back HoloMems (your opponent's life does not decrease even if they are knocked down).
sp arts: You can archive two cheer cards from this HoloMember: Deals special damage to your opponent's center HoloMember equal to the total damage that all of your opponent's back HoloMems have received.

hBP01-088 /// Moona Hoshinova
sp arts: Roll the dice once: If the number is even, deal 20 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).
Extra: You can put any number of these holomen in your deck.

hBP01-089 /// Moona Hoshinova

hBP01-090 /// Moona Hoshinova
keyword: BLOOM-EFFECT: Lapis Lazuli: Reveal one [Green Cheer or Blue Cheer] from your Cheer Deck and send it to your Holo Member. Then shuffle your Cheer Deck.

hBP01-091 /// Moona Hoshinova
sp arts: You can archive one [Green Cheer or Blue Cheer] of this Holomen: Deals 30 special damage to one of your opponent's back Holomen.
Extra: When this Holomen goes down, your life is reduced by 2.

hBP01-092 /// Auro Chronny
sp arts: You can replace one of this Holomen's cheers with another Holomen with #Promise.
Extra: You can put any number of this Holomen in your deck.

hBP01-093 /// Auro Chronny

hBP01-094 /// Auro Chronny
keyword: BLOOM-EFFECT: Good day to Chron!: From your cheer deck, reveal one cheer of the same color as one of your Holomen with #Promise and send it to the Holomen with #Promise. Then shuffle your cheer deck.

hBP01-095 /// Auro Chrony
keyword: COLLAB-EFFECT: Rewind: Return one of your opponent's back holomen to a Debut holomen (after removing damage, leave one Debut holomen and all Cheers, and return all other cards to your hand).
sp arts: You can Bloom one of your Debut back holomen that you played this turn to your 1st holomen in your hand.

hBP01-096 /// Usada Pekora
keyword: COLLAB-EFFECT: It's "adventure": Roll the dice once: If it's an even number, reveal one Buzz Holomen from your deck and add it to your hand. Then shuffle your deck.
Extra: This Holo member cannot Bloom.

hBP01-097 /// Shiranui Flare
keyword: COLLAB-EFFECT:It's "A Story of Love and Bonds": Swap your center holo member with one back holo member who is not resting.
Extra: This Holo member cannot Bloom.

hBP01-098 /// Noel Shirogane
keyword: COLLAB-EFFECT:That's "me" I: can send one cheer from my archive to my Holo member.
Extra: This Holo member cannot Bloom.

hBP01-099 /// Houshou Marine
keyword: COLLAB-EFFECT: That's "Edinburgh Castle": You can roll the dice once: If it's an odd number, switch one of your opponent's center holomen with one of your back holomen.
Extra: This Holo member cannot Bloom.

hBP01-100 /// Forest Calliope
keyword: COLLAB-EFFECT: Soul Harvest: Return 1 to 3 Cheers from your archive to your Cheer deck. Then shuffle your Cheer deck.
Extra: This Holo member cannot Bloom.

hBP01-101 /// Watson Amelia
keyword: COLLAB-EFFECT:Clue Discovery: Return one item from your archive to your hand.
Extra: This Holo member cannot Bloom.

hBP01-102 /// Idol Microphone
ABILITY-TEXT:: This card cannot be used unless you have 6 or less cards in your hand, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #song and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-103 /// Gaming PC
ABILITY-TEXT:: This card cannot be used unless you archive one of your holo powers.
Reveal one [Debut Holomen or 1st Holomen] other than Buzz of the same color as your favorite Holomen from your deck and add it to your hand. Then shuffle your deck.
LIMITED: Only one can be used per turn.

hBP01-104 /// Normal PC
ABILITY-TEXT:: Reveal one Debut Holo member from your deck and put it on the stage. Then shuffle your deck.

hBP01-105 /// Penlight
ABILITY-TEXT:: This card cannot be used unless you archive one of your holo powers.
Reveal one Cheer of the same color as one of your holo members from your Cheer deck and send it to your holo member. Then shuffle your Cheer deck.
LIMITED: Only one can be used per turn.

hBP01-106 /// I'll leave the rest to you!
ABILITY-TEXT:: Switch your center holo member with one of your back holo members who is not resting.

hBP01-107 /// Encore
ABILITY-TEXT:: Return 1 to 3 Cheers from your archive to your Cheer deck. Then shuffle your Cheer deck.

hBP01-108 /// Then you're the enemy.
ABILITY-TEXT:: Replace your opponent's center holoman with one back holoman.
LIMITED: Only one can be used per turn.

hBP01-109 /// The Tale of the Moon and the Rabbit
ABILITY-TEXT:: This card can only be used if your hand does not contain this card and you have 6 or less cards.
Look at the top 4 cards of your deck. From among them, reveal any number of and , and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: You can only use 1 per turn.

hBP01-110 /// I'll hit you with a blunt weapon!
ABILITY-TEXT:: Roll the dice once: If it's 3 or less, archive one of your opponent's holomen's cheers.
::When your favorite holomen is "Nana-Shi Mumei", you can change the ability
[Once per game] Archive two of your opponent's center holomen's cheers.
LIMITED: Only one can be used per turn.

hBP01-111 /// Hololive Indonesia 3rd Generation
ABILITY-TEXT:: This card can only be used if you have 6 or less cards in your hand, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #ID3rdGeneration and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-112 /// Exciting Prank Time
ABILITY-TEXT:: Roll the dice once: On a 4 or more, deal 20 special damage to one of your opponent's back holomen (your opponent's life will not be reduced even if they are knocked down).

hBP01-113 /// Promise
ABILITY-TEXT:: This card cannot be used unless you have 6 or less cards in your hand, excluding this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Holomen with #Promise, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hBP01-114 /// Stone Axe
ABILITY-TEXT:: : Arts +20 for Holomen with this tool attached.
: When a Holomen with this tool attached uses an Arts, this Holomen receives 10 special damage.
::Add ability if attached to 1st or higher
[Once per turn] When this Holomen recovers with your ability, draw 1 card from your deck.
Only 1 tool can be attached to each of your Holomen.

hBP01-115 /// Suisei Hoshimachi's microphone
ABILITY-TEXT:: Arts +10 for Holomen with this tool.
::Adds an ability if attached to 1st or higher Suisei Hoshimachi
When a Holomen with this tool downs an opponent's Holomen, send one card from the top of your cheer deck to this Holomen.
Only one tool can be attached to each of your Holomen.

hBP01-116 /// Upao
ABILITY-TEXT:: Arts +10 for the Holo member this mascot is attached to.
::Adds an ability if attached to
[Once per turn] During the opponent's turn, when the Holo member with this mascot is damaged, deal 20 special damage to the opponent's center Holo member.
Only one mascot can be attached to each of your Holo members.

hBP01-117 /// Friend
ABILITY-TEXT:: Arts +10 for Holomen with this mascot.
::Add ability if attached to
During the opponent's turn, when the Holomen with this mascot receives damage, you can archive this mascot: Damage received by the Holomen with this mascot attached is -30.
Only one mascot can be attached to each of your Holomen.

hBP01-118 /// Ankimo
ABILITY-TEXT:: HP +10 for Holomen with this mascot attached.
::Additional ability if attached to Tokino Sora
When a Holomen with this mascot uses an art, this mascot is also treated as a white cheer.
Only one mascot can be attached to each of your Holomen.

hBP01-119 /// Jobs
ABILITY-TEXT:: HP+10 for the Holomember this mascot is attached to.
::Additional ability if attached to Aki Rosenthal
When a Holomember with this mascot uses an art, one of your Holomembers recovers 10 HP.
Only one mascot can be attached to each of your Holomembers.

hBP01-120 /// Ganmo
ABILITY-TEXT:: Arts +10 for Holomen with this mascot.
::Additional ability if attached to Takamine Rui
When a Holomen with this mascot uses an Arts in the center position, draw one card from your deck.
Only one mascot can be attached to each of your Holomen.

hBP01-121 /// Kotori
ABILITY-TEXT:: Damage taken by the Holo member with this mascot in the center position or collaboration position is -10.
::Additional ability if attached to
When the Bloom level of the Holo member with this mascot increases, draw one card from your deck.
Only one mascot can be attached to each of your Holo members.

hBP01-122 /// Rose Squad
ABILITY-TEXT:: During your opponent's turn, when the Holoman with this fan attached goes down, send one card from the top of your cheer deck to your Aki Rosenthal.
This fan can only be attached to your Aki Rosenthal, and any number of cards can be attached to each person.

hBP01-123 /// Wild Rabbit Alliance
ABILITY-TEXT:: When a Holo member with this fan rolls a dice with their ability, they can archive this fan: Reroll the dice once.
This fan can only be attached to your own "Usada Pekora", and you can attach as many as you want to each person.

hBP01-124 /// Pioneer
ABILITY-TEXT:: During your opponent's turn, when the Holo member with this fan attached goes down, replace one of the cheers of the Holo member with this fan attached to another of your Holo members.
This fan can only be attached to your own AZKi, and you can attach as many as you want to each person.

hBP01-125 /// KFP
ABILITY-TEXT:: When you attach this fan to a Holo member from your hand, you can archive 1 card from your hand: Draw 1 card from your deck.
This fan can only be attached to your own Takanashi Chiara, and you can attach as many as you want to each person.

hBP01-126 /// Troupe Member
ABILITY-TEXT:: : When a Holo member with this fan attached uses an Arts, this fan is also treated as a Red Cheer.
: Damage taken by Holo members with this fan attached is increased by 10 .
This fan can only be attached to your own Omaru Polka, and any number of copies can be attached to each person.

hSD01-001 /// Tokino Sora
oshi skill: Replacement [Once per turn] Move one cheer from your Holomem on stage to one of your other Holomem.
sp skill: So you're the enemy? [Once per game] Replace one of your opponent's center Holo members with one of their back Holo members. After that, during this turn, your white center Holo member's Arts +50.

hSD01-002 /// AZKi
oshi skill: Map in left hand [Once per turn] Can be used when rolling dice with your Holomen's ability: Declare one number on the dice and treat the next number as the declared number.
sp skill: Microphone in right hand [Once per game] Send any number of cheers from your archive to one of your green Holomen.

hSD01-003 /// Tokino Sora

hSD01-004 /// Tokino Sora
keyword: COLLAB-EFFECT:Let's dance!: During this turn, your center Holo member's Arts +20.

hSD01-005 /// Tokino Sora

hSD01-006 /// Tokino Sora
sp arts: When you have a Holo member AZKi on your stage, this arts +50.
Extra: When this Holo member goes down, your life -2

hSD01-007 /// IRyS
keyword: Collaboration EffectsHOPE: Look at your holo power. Reveal one of them and add it to your hand. Then turn one of your hand into a holo power.

hSD01-008 /// AZKi

hSD01-009 /// AZKi
keyword: COLLAB-EFFECT: Spreading Map: Roll the dice once: If it's 4 or less, send the top card of your cheer deck to your back holo member. If it's 1, you can also move this holo member to the back position.

hSD01-010 /// AZKi

hSD01-011 /// AZKi
sp arts: When Tokino Sora is on your stage, send the top card of your cheer deck to your Holo member.
sp arts: Roll the dice once: If it's an odd number, this arts gets +50. If it's a 1, this arts gets an additional +50.

hSD01-012 /// Ailani Iofifteen
keyword: COLLAB-EFFECT: Let's draw together! You: can send one [White Cheer or Green Cheer] from your archive to your center Holo member.

hSD01-013 /// SorAZ
sp arts: Roll the dice once: If it's an odd number, send the top card of your cheer deck to this Holomen. If it's an even number, draw a card from your deck.
Extra: This Holomen is also treated as Tokino Sora or Azki.

hSD01-014 /// Amane Kanata
Extra: This Holo member cannot Bloom.

hSD01-015 /// Hiroi Koyori
keyword: COLLAB-EFFECT:SoAzKo: : When collaborating with Tokino Sora, draw 1 card from your deck.
: When collaborating with AZKi, send the top card of your cheer deck to your center Holo member.
Extra: This Holo member cannot Bloom.

hSD01-016 /// Early Spring
ABILITY-TEXT:: Draw 3 cards from your deck.
LIMITED: You can only use 1 per turn.

hSD01-017 /// Manager
ABILITY-TEXT:: You cannot use this card unless you have at least one card in your hand that does not include this card.
Return all cards in your hand to your deck and shuffle them. Then draw 5 cards from your deck.
LIMITED: You can only use 1 card per turn.

hSD01-018 /// Sub-PC
ABILITY-TEXT:: Look at the top 5 cards of your deck. From among them, reveal 1 LIMITED support card and add it to your hand. Then return the remaining cards to the bottom of your deck in any order.

hSD01-019 /// Amazing Computer
ABILITY-TEXT:: This card cannot be used unless you archive one of your Cheer cards.
Reveal one [1st or 2nd Holo Member] other than Buzz from your deck and add it to your hand. Then shuffle your deck.
LIMITED: Only one can be used per turn.

hSD01-020 /// Hololith Ring
ABILITY-TEXT:: Roll the dice once: On a 3 or higher, send 1 Cheer from your archive to your Holo member.

hSD01-021 /// First Gravity
ABILITY-TEXT:: This card can only be used if your hand contains 6 or less cards, not including this card.
Look at the top 4 cards of your deck. From among them, reveal any number of Tokino Sora and AZKi, and add the revealed Holomen to your hand. Then return the remaining cards to the bottom of your deck in any order.
LIMITED: Only 1 can be used per turn.

hY01-001 /// White Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheer will be archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheer will be archived.
COLOR:: (W)

hY02-001 /// Green Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (G)

hY03-001 /// Red Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (R)

hY04-001 /// Blue Cheer
ABILITY-TEXT:: : When a Holomen leaves the stage, all of that Holomen's Cheers are archived.
: When a Holomen passes the baton, the specified number of that Holomen's Cheers are archived.
COLOR:: (B)

hYS01-001 /// Nanashi Mumei
oshi skill: White Baton [Once per turn] During this turn, your white collaboration holomen's Arts +20.
sp skill: Quick Guard [Once per game] During your opponent's turn, when your white holomen takes damage from the opponent, you can use it: Damage taken by that holomen is -20.

hYS01-002 /// Usada Pekora
oshi skill: Green Baton [Once per turn] During this turn, your green collaboration holo members' Arts +20.
sp skill: Let's do our best, everyone! [Once per game] All your green holo members recover 20 HP.

hYS01-003 /// Takanashi Chiara
oshi skill: Red Baton [Once per turn] During this turn, your red collaboration holomen's Arts +20.
sp skill: Come on! Once again! [Once per game] Return one red holomen from your archive to your hand.

hYS01-004 /// Suisei Hoshimachi
oshi skill: Blue Baton [Once per turn] During this turn, your blue collaboration holomen's Arts +20.
sp skill: Back Shot [Once per game] Can be used when your holomen inflicts damage to your opponent's back holomen: Deals 50 special damage to one of your opponent's back holomen.